Crashing Moho 5.3 with Locked and Dynamic Constrained Bones
Moderators: Víctor Paredes, Belgarath, slowtiger
Crashing Moho 5.3 with Locked and Dynamic Constrained Bones
Crashing Moho 5.3 with Locked and Dynamic Constrained Bones
After taking a look at Ramon´s SeCrEt Crash test and thinking of the situation I had with the locking bone in a previous post I tried a simple test.
(I would post the Moho file, but Moho always crashed when I first tried to do anything).
A brief description:
Oval shape, 3 bones.
Bottom bone the Parent bone - locked.
Top two bones (not locked) given bone dynamics.
Go to time line, try to move any bone - CRASH! Moho has stopped to function, shuts down.
Tried it with various shapes, sizes, number of bones but always had one locked and children off that parent/root bone had bone dynamics on. Always crashed Moho.
After taking a look at Ramon´s SeCrEt Crash test and thinking of the situation I had with the locking bone in a previous post I tried a simple test.
(I would post the Moho file, but Moho always crashed when I first tried to do anything).
A brief description:
Oval shape, 3 bones.
Bottom bone the Parent bone - locked.
Top two bones (not locked) given bone dynamics.
Go to time line, try to move any bone - CRASH! Moho has stopped to function, shuts down.
Tried it with various shapes, sizes, number of bones but always had one locked and children off that parent/root bone had bone dynamics on. Always crashed Moho.
I've tried Toontoonz recipe, but Moho didn't crash.
Moho 5.3, Mac OS X 10.3.9.
Here's my file, copy it, save it as "test.moho" and see if it crashes Moho or not:
Moho 5.3, Mac OS X 10.3.9.
Here's my file, copy it, save it as "test.moho" and see if it crashes Moho or not:
Code: Select all
application/x-vnd.lm_mohodoc
version 14
### Created in Moho version 5.3, � 1999-2005 Lost Marble
### Created: Thu Dec 8 23:43:45 2005
### static values
dimensions 320 240
frame_range 1 72
fps 24
back_color 234 234 234 255
noise_grain 0
allow_3d true
depth_sort false
distance_sort false
depth_of_field false 2 1 0.05
stereo_separation -1
extra_swf_frame false
soundtrack ""
### styles
### animated values
camera_track
[
keys 1
0 0 0.1 0.5 0 0 1.7321
]
camera_zoom
[
keys 1
0 0 0.1 0.5 1
]
camera_roll
[
keys 1
0 0 0.1 0.5 0
]
camera_pan_tilt
[
keys 1
0 0 0.1 0.5 0 0
]
### layers
layer_type 4
{
### generic layer values
name "Layer 2"
quality_flags 1022
origin 0 0
parent_bone -2
visible true
render_only false
edit_only false
scale_compensation true
rotate_to_follow false
face_camera false
masking 0
blend_mode 0
camera_immune false
dof_immune false
### transforms
translation
[
keys 1
0 0 0.1 0.5 0 0 0
]
scale
[
keys 1
0 0 0.1 0.5 1 1 1
]
rotation_x
[
keys 1
0 0 0.1 0.5 0
]
rotation_y
[
keys 1
0 0 0.1 0.5 0
]
rotation_z
[
keys 1
0 0 0.1 0.5 0
]
flip_h
[
keys 1
0 0 0.1 0.5 false
]
flip_v
[
keys 1
0 0 0.1 0.5 false
]
shear
[
keys 1
0 0 0.1 0.5 0 0 0
]
### layer effects
### bone layer values
expanded true
group_mask 0
depth_sort false
distance_sort false
skeleton
[
binding_mode 1
bones 4
"" -1 -1 1 -1 1 1 -1 1 false 0.44976 1 0 0
false -1.221731 1.221731
[
keys 1
0 0 0.1 0.5 false
]
2 2 1
[
keys 1
0 0 0.1 0.5 0.03307 -0.585334
]
[
keys 1
0 0 0.1 0.5 1.577927
]
[
keys 1
0 0 0.1 0.5 1
]
[
keys 1
0 0 0.1 0.5 false
]
[
keys 1
0 0 0.1 0.5 0 0
]
[
keys 1
0 0 0.1 0.5 0
]
"" 0 -1 1 -1 1 1 -1 1 false 0.433427 1 0 0
false -1.22173 1.22173
[
keys 1
0 0 0.1 0.5 true
]
2 2 1
[
keys 1
0 0 0.1 0.5 0.43984 0.000171
]
[
keys 2
0 0 0.1 0.5 0.015763
7 0 0.1 0.5 0.941961
]
[
keys 1
0 0 0.1 0.5 1
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[
keys 1
0 0 0.1 0.5 false
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[
keys 1
0 0 0.1 0.5 0 0
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[
keys 1
0 0 0.1 0.5 0
]
"" -1 -1 1 -1 1 1 -1 1 false 0.0001 1 0 0
false -1.221731 1.221731
[
keys 1
0 0 0.1 0.5 false
]
2 2 1
[
keys 1
0 0 0.1 0.5 0.046298 -0.390223
]
[
keys 1
0 0 0.1 0.5 0
]
[
keys 1
0 0 0.1 0.5 1
]
[
keys 1
0 0 0.1 0.5 false
]
[
keys 1
0 0 0.1 0.5 0 0
]
[
keys 1
0 0 0.1 0.5 0
]
"" 0 -1 1 -1 1 1 -1 1 true 0.340718 1 0 0
false -1.22173 1.22173
[
keys 1
0 0 0.1 0.5 true
]
2 2 1
[
keys 1
0 0 0.1 0.5 0.879727 0.006955
]
[
keys 2
0 0 0.1 0.5 6.276058
7 0 0.1 0.5 5.097283
]
[
keys 1
0 0 0.1 0.5 1
]
[
keys 1
0 0 0.1 0.5 false
]
[
keys 1
0 0 0.1 0.5 0 0
]
[
keys 1
0 0 0.1 0.5 0
]
]
### sub-layers
layer_type 1
{
### generic layer values
name "Layer 1"
quality_flags 1020
origin 0 0
parent_bone -1
visible true
render_only false
edit_only false
scale_compensation true
rotate_to_follow false
face_camera false
masking 0
blend_mode 0
camera_immune false
dof_immune false
### transforms
translation
[
keys 1
0 0 0.1 0.5 0 0 0
]
scale
[
keys 1
0 0 0.1 0.5 1 1 1
]
rotation_x
[
keys 1
0 0 0.1 0.5 0
]
rotation_y
[
keys 1
0 0 0.1 0.5 0
]
rotation_z
[
keys 1
0 0 0.1 0.5 0
]
flip_h
[
keys 1
0 0 0.1 0.5 false
]
flip_v
[
keys 1
0 0 0.1 0.5 false
]
shear
[
keys 1
0 0 0.1 0.5 0 0 0
]
### layer effects
### mesh layer values
noisy_shapes false
noisy_lines false
animated_noise false
noise_amp 0.033333
noise_scale 0.133333
extra_lines 0
gap_filling false
fill_texture ""
line_texture ""
mesh
[
points 4
[
keys 1
0 0 0.1 0.5 0.024802 0.631632
]
[
keys 1
0 0 0.1 0.5 -1
]
-2
false
1
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[
keys 1
0 0 0.1 0.5 0.403451 0.024802
]
[
keys 1
0 0 0.1 0.5 -1
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-2
false
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0 1
[
keys 1
0 0 0.1 0.5 0.024802 -0.582027
]
[
keys 1
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-2
false
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0 2
[
keys 1
0 0 0.1 0.5 -0.353846 0.024802
]
[
keys 1
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false
1
0 3
curves 1
4 true
0 true
[
keys 1
0 0 0.1 0.5 0.244212
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1 true
[
keys 1
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2 true
[
keys 1
0 0 0.1 0.5 0.244212
]
3 true
[
keys 1
0 0 0.1 0.5 0.627232
]
shapes 1
"" true true true true
4
0 0
0 1
0 2
0 3
""
false
[
keys 1
0 0 0.1 0.5 1 1 1 1
]
false 0.004167
false
[
keys 1
0 0 0.1 0.5 0 0 0 1
]
""
false
6.283185
0.25
true
-1
-1
-1
""
""
groups 0
]
}
}
Your example was not set up like I described above.
- Your top bone is not parented to any other bone.
- You bottom (parent/root) bone is not locked.
I had also selected in the bone dynamics for the top two bones Angle Constraints and Bone Dynamics.
Once I made those changes to your Moho 5.3 file, went in the time line, selected a bone to move then Moho crashed.
- Your top bone is not parented to any other bone.
- You bottom (parent/root) bone is not locked.
I had also selected in the bone dynamics for the top two bones Angle Constraints and Bone Dynamics.
Once I made those changes to your Moho 5.3 file, went in the time line, selected a bone to move then Moho crashed.
The top bone was parented to the bottom bone.
Indeed the bottom bone wasn't locked, because Moho will not allow me to do this; bone locking is unchecked immediately after I go to another frame. This is probably also the reason why I can't reproduce the crash. Bone locking doesn't seem to work at all, also in other situations (without bone dynamics).
So there's my bug:
Bone locking doesn't seem to work in Moho version 5.3
(Moho 5.3, Mac OS X 10.3.9)
Indeed the bottom bone wasn't locked, because Moho will not allow me to do this; bone locking is unchecked immediately after I go to another frame. This is probably also the reason why I can't reproduce the crash. Bone locking doesn't seem to work at all, also in other situations (without bone dynamics).
So there's my bug:
Bone locking doesn't seem to work in Moho version 5.3
(Moho 5.3, Mac OS X 10.3.9)
The parenting in my 3 bone oval example (though I did not make it clear) was:
(top) bone (bone dynamics, not locked)
connected to
(middle) bone (bone dynamics, not locked)
connected to
(bottom) Parent bone (locked)
In that set up it crashes Moho.
Interesting you can´t get the one bone to lock.
Seems to be lots of interesting things in update 5.3.
(top) bone (bone dynamics, not locked)
connected to
(middle) bone (bone dynamics, not locked)
connected to
(bottom) Parent bone (locked)
In that set up it crashes Moho.
Interesting you can´t get the one bone to lock.
Seems to be lots of interesting things in update 5.3.
- Lost Marble
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The reason I tried this simple bones example was to see if it would crash Moho because I got the impression from LM´s response to Ramon`s bone crashing that it was due to out of the ordinary strangeness that was set up in that example.
Have not seen a warning to everyone from LM that bones in update 5.3 have a general serious problem and should be avoided until Moho is fixed.
I love to waste my time setting up bones animations and watching Moho crash and thinking it is my fault for doing something wrong and not the fault of the software....

Have not seen a warning to everyone from LM that bones in update 5.3 have a general serious problem and should be avoided until Moho is fixed.
I love to waste my time setting up bones animations and watching Moho crash and thinking it is my fault for doing something wrong and not the fault of the software....

- Lost Marble
- Site Admin
- Posts: 2355
- Joined: Tue Aug 03, 2004 6:02 pm
- Location: Scotts Valley, California, USA
- Contact: