Hello again,
So I created and rigged a character using patches. Everything worked fine. Than I created a new character and am having this odd issue:
I have a patch on the joint between the forearm and the bicep, as well as a patch between the upper bicep and the torso (shoulder to be precise). Both patches are doing their jobs, but when I raise the character's forearm around the shoulder patch it's blocking out the lines. The "shoulder patch" is effecting the forearm, which it shouldn't.
I rigged a previous character in this same manner and had no issues. But on the new character it seems that any layer that I move into the area of the "shoulder patch" becomes susceptible to that patch.
Not sure if I'm explaining this correctly. If not then I will post picks of what I'm trying to explain.
But basically the first character I created the patches were patching a specific area, however now, it seems that these patches are patching any layer that crosses the patches path.
Any help would be greatly appreciated.
Thanks
Multiple Patch Problem
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- Yosemite Sam
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