I've seen a couple blend morph head turns and other things, done right they can create a nice 3D effect
personally I haven't used blendmorphs at all as they're not much different than just translating the points further down the timeline. Am I missing something? The main reason I don't use blend morphs is because say- I want to move a head from front to profile view, but the profile view has different points
I wish I could blend morph between groups on a switch layer
Is this possible to blend morph between groups instead of a layer? I'm not sure it is
Blend Morph vs translate point and switch layers
Moderators: Víctor Paredes, Belgarath, slowtiger
Blend Morph vs translate point and switch layers
OMG make it stop!


- funksmaname
- Posts: 3174
- Joined: Tue May 29, 2007 3:31 am
- Location: New Zealand
blending actions really comes into its own when a) you re-use a character a lot, b) you want to MIX several actions (left + up + happy) without having to do point motion over and over - you just set up single keyframe actions which you can then use as morph targets.
I wouldn't reccomend using 'blend morphs' that come with AS really as they don't mix the points from frame 0 so if you create an up (centered) and a left, it won't make your character look up and left, it will pull it somewhere in between.
If you're interested, look into Rudiger's morph dials script.
What you might do is have a mix of actions that control two layers of a switch group to try to blend them, and then do a manual switch between the two layers (if that makes sense)
if you are quick at using point motion and have no interest in setting up re-usable and mixable actions, point motion will probably get you to where you want to be quicker. It's just if you create a library of actions for a character you can always re-use and mix them.
I wouldn't reccomend using 'blend morphs' that come with AS really as they don't mix the points from frame 0 so if you create an up (centered) and a left, it won't make your character look up and left, it will pull it somewhere in between.
If you're interested, look into Rudiger's morph dials script.
What you might do is have a mix of actions that control two layers of a switch group to try to blend them, and then do a manual switch between the two layers (if that makes sense)
if you are quick at using point motion and have no interest in setting up re-usable and mixable actions, point motion will probably get you to where you want to be quicker. It's just if you create a library of actions for a character you can always re-use and mix them.
Just there you get more power then most other application out there.kellz5460 wrote:Thanks alot- it seems I'm sort of stuck where I am in terms of using this program
mostly just using switch layers and point motion
Blend morph also allows to blend several shapes, to a point. It is pretty good as is, but still needs work.
Rudiger Dial script sounds more and more interesting for this kind of setup!