Dragon flying
Moderators: Víctor Paredes, Belgarath, slowtiger
Dragon flying
Here's a little animation I made using selgin's bone warping technique.
http://www.youtube.com/watch?v=072YMBIr3R0
udd
http://www.youtube.com/watch?v=072YMBIr3R0
udd
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Very nice, I like the overall look you get. Just have one observation, why the head movement looks so cut?
If you don't know maybe with an anme file I could help
If you don't know maybe with an anme file I could help







Moho co-owner
Previously Rigged animation supervisor: My father's dragon, Wolfwalkers & Star Wars Visions "Screecher's Reach"
My personal Youtube Channel
Thank you. I am not sure what you mean by "so cut". Could you explain it a little more? Here is a link to the file.selgin wrote:Very nice, I like the overall look you get. Just have one observation, why the head movement looks so cut?
If you don't know maybe with an anme file I could help
http://www.mediafire.com/?ge1ukzmmjm1
udd
- Víctor Paredes
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Ok, I discovered why there was a problem and I solved it. But still haven't the reason.
With "cut" I was refering that the head movement were not fluid, it had jumps between one frame to other.
Curiously, to solve this problem, I moved the head group layer origin down and it moves fluid.
With "cut" I was refering that the head movement were not fluid, it had jumps between one frame to other.
Curiously, to solve this problem, I moved the head group layer origin down and it moves fluid.






Moho co-owner
Previously Rigged animation supervisor: My father's dragon, Wolfwalkers & Star Wars Visions "Screecher's Reach"
My personal Youtube Channel
- Víctor Paredes
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- Joined: Wed Jan 26, 2005 12:18 am
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http://www.mediafire.com/?tydynkmoj42
Uddhava, here is a file with the origin moved down. It's not a perfect slution, but the head movement looks much more smooth.
I still can't understand why is this happening, maybe with a little more time.
PD: Ok. I found a better and easier solution. You just must increase the bone influence, in your original file I just increase all bones influences to 4.7. That works fine
Uddhava, here is a file with the origin moved down. It's not a perfect slution, but the head movement looks much more smooth.
I still can't understand why is this happening, maybe with a little more time.
PD: Ok. I found a better and easier solution. You just must increase the bone influence, in your original file I just increase all bones influences to 4.7. That works fine







Moho co-owner
Previously Rigged animation supervisor: My father's dragon, Wolfwalkers & Star Wars Visions "Screecher's Reach"
My personal Youtube Channel
- Víctor Paredes
- Site Admin
- Posts: 5817
- Joined: Wed Jan 26, 2005 12:18 am
- Location: Barcelona/Chile
- Contact:
Seems to be it makes. But can't be sure without testing, anyway, I think it will depend of the character.uddhava wrote:In general will increasing the bone strength make this technique work better?






Moho co-owner
Previously Rigged animation supervisor: My father's dragon, Wolfwalkers & Star Wars Visions "Screecher's Reach"
My personal Youtube Channel