Make shapes become invisible when they overlap?

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Klay frog
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Make shapes become invisible when they overlap?

Post by Klay frog »

This might be a rudimentary thing to know, but I can't seem to figure it out. How do you make it so a shape and its strokes become invisible when it overlaps another (any) shape-- and without using a mask? For example, if you wanted to have one shape go over another shape and you don't want the lines of the second shape to be seen through the first.
Last edited by Klay frog on Mon Apr 19, 2010 2:01 am, edited 1 time in total.
:D
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swrecordings
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Post by swrecordings »

did you try putting them on different layers? it also has to do with the order you create the shapes in
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Klay frog
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Post by Klay frog »

Around the forum, particularly when bending something like an arm, I've noticed that you can make it so that the lines of what is being overlapped become invisible so it doesn't look distorted in the bend. I think there's a way you can do that without layer or shape ordering. And if there isn't, it doesn't work for me.
:D
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swrecordings
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Post by swrecordings »

there is the hide line tool if thats what your looking for
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Klay frog
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Post by Klay frog »

I only want the lines (and shapes) to disappear when they become overlapped.
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sbtamu
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Post by sbtamu »

If u want the arms to work right use this bone set up and also there is a thread that shows u how to do it.

Image
Sorry for bad animation

http://www.youtube.com/user/sbtamu
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Klay frog
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Post by Klay frog »

Yeah, that's the bone set up I use and it works fine until I bend it too much. Let me give you a visual:

Image

I followed all the necessary requirements in setting up the bones. Binding the correct points to the bones, creating the correct constraints, etc. But then this happens:

Image

It seems if the edges of the overlapped layer go away, it wouldn't look like that. Which comes back to my dilemma of how to make those edges disappear when they become overlapped. :?
:D
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lwaxana
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Post by lwaxana »

It will overlap properly if the upper leg, the knee, and the lower leg are each a separate shape. So shape order will be important, too.
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Klay frog
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Post by Klay frog »

AH, you're right! I did think it was the order of the shapes for a while, but rearranging them didn't work the first time for some reason. Maybe I forgot to do something crucial, I dunno. :? But I've got it now! Thank you all for your help. :D
:D
sbtamu
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Post by sbtamu »

i just looked at my set up. i think the upper arm is top. the lower arm is 2nd and the elbow is 3rd
Sorry for bad animation

http://www.youtube.com/user/sbtamu
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GCharb
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Post by GCharb »

Seems to me that those rigs are too complicated for nothing.

Here is one I just made for a chubby leg

Image

Here is the file, AS Pro 6.2 format

joint.zip 1.5 kb

G
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GCharb
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Post by GCharb »

Okay, experimented a bit and came with a rig for a round knee

Image

The file, AS Pro 6.2 format

joint2.zip 1.65 kb
G
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GCharb
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Post by GCharb »

Hello again

Here is a simplified version of the round knee

Image

The file, AS Pro 6.2 1.7 kb

G
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