Synfig 0.62.00 Released

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Genete
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Synfig 0.62.00 Released

Post by Genete »

The Synfig Team proudly announces the new 0.62.00 version of Synfig.

See the release notes here:
http://www.synfig.com/the-news/releases ... 00-release

Download here:
http://sourceforge.net/projects/synfig/

Enjoy!

-G
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madrobot
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Post by madrobot »

Im curious about Synfig but it's hard to find time to learn enough about an app to make a decision about it (for me anyway.)

(I've downloaded the Toon Boom demo and printed the manual but haven't got any further with that either)

Can anyone tell me how does Synfig compare with Toon Boom, and with AS? I know they are quite different, but I'm wondering, would Synfig be worth checking out as a free alternative to Toon Boom for frame-by-frame sequences?

I know there are frame-by-frame hacks for AS, but I'm thinking that if you were going to drop some fbf sequences into and otherwise AS-generated show, you probably want an app which can just do it with a minimum of messing about. What do you guys think?
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patricia3d
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Post by patricia3d »

Hi Genete
Synfig looking interesting, but I don't know how will it work?
What will be ouptput
Mov / Avi/ SWF/ AI/ EPS ?

One more thing that as they tell, that this is a vector based software?
what vector output will be? ( swf/ AI or EPS )
Genete
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Post by Genete »

@madrobot: Synfig is not suited for fbf animation. In a few words it is a vector application to produce raster output. You can do fbf animation following the same or similar workarounds than in AS. But Synfig is more powerful in other aspects: More filters, all parameters are animatable, parameters can be linked between shapes/layers/documents, high dynamic color range, real space and time independence, true keyframe (poses), control, import SVG files, etc. And it is free :)

@kkrawal: Synfig can output whatever ffmpeg (avi, mov, mpeg), imagemagick (animated gif), magick++ (animated gif, text, pdf, ......) can output. Also it can export natively to png/jpeg/bmp/tiff sequence. Also there are exporters modules for DV, yuv420 and libavcodec (avi), and some others. No vector output at the moment.
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madrobot
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Post by madrobot »

Awesome Genete
thanks for your reply, it was a big help :D
rogermate
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synfig

Post by rogermate »

Genete wrote:all parameters are animatable, parameters can be linked between shapes/layers/documents
Hi Genete,
Could you elaborate on this? Is there a scripting language as well?
Genete
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Re: synfig

Post by Genete »

rogermate wrote:
Genete wrote:all parameters are animatable, parameters can be linked between shapes/layers/documents
Hi Genete,
Could you elaborate on this? Is there a scripting language as well?
Hi rogermate,
In Synfig each layer is a single primitive.
In Synfig usually layers are "encapsulated" in what are called "Paste Canvas layer", similar to groups in AS.
In Synfig each parameter of each layer is animatable what means that can be modified along the time.

Each parameter can be "exported" that means that the parameter is exposed to the Document level now. When exported it is shown in the "child" panel and can be selectable there. Later if you select any other parameter compatible (you cannot directly link a vector to a real parameter because it doesn't have sense) and right click on it, a "Connect" menu option is offered. Once selected, the parameter gets "connected" to the exported one, so both share the same animatable value (modify one the other follow and viceversa). This export-connect opertation is simplified when you interact with different parameter handles in the canvas window. Select two parameter handles from two different layers (placed anywhere in the layer stack) and over one of them right click and select "Link". They are automatically linked. None of them are exported but are internally linked. You can later export any of them and all the linked will show the exported name.

Click to enlarge:
Image

Export a parameter of the layer.
Image

It is shown in the child panel
Image

Same operation but with the radius selected fomr the star and the circle layers.
Image

Hope it helps.
-G
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