make a layer bind
Moderators: Víctor Paredes, Belgarath, slowtiger
ok ive arranged the beard and the soft edge effect ,
now do somenoe have an idea about the leg problem .?
i mean the fact that the bone are confronting and creating holes ..
ive thought about splitting the leg into 2 layers ..is ther an ather solution ?
will it work if i reduce the bone strength ..?
thanks
now do somenoe have an idea about the leg problem .?
i mean the fact that the bone are confronting and creating holes ..
ive thought about splitting the leg into 2 layers ..is ther an ather solution ?
will it work if i reduce the bone strength ..?
thanks
***mel***
- Lost Marble
- Site Admin
- Posts: 2355
- Joined: Tue Aug 03, 2004 6:02 pm
- Location: Scotts Valley, California, USA
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The problem with the holes in the legs is that you have a shape that, when bent, overlaps itself. This creates a "loop" in the outline, and the resulting hole. To fix this, you should break the leg up into two fill shapes. Here's a tutorial that describes the problem and the fix (courtesy of Myles):
http://www-personal.monash.edu.au/~myle ... bones.html
http://www-personal.monash.edu.au/~myle ... bones.html
ok thanks !
ive followed the tuto but when i create a third bone for the elbow , the lower bone doesnt want t drive the layer anymore..
it doesnt matter for now
the only regret i haveis that now we can see the frontiere of shapes between the two parts of the leg brcause of the shaded effect ..
ive followed the tuto but when i create a third bone for the elbow , the lower bone doesnt want t drive the layer anymore..
it doesnt matter for now
the only regret i haveis that now we can see the frontiere of shapes between the two parts of the leg brcause of the shaded effect ..
***mel***
Is the link dead? Or just on my computer?Lost Marble wrote:
http://www-personal.monash.edu.au/~myle ... bones.html
hi everybody !!
ive got a new problem with my old bearded man :s
i want to make him move on a cloud , the cloud is a image layer ..lets see:

ive asignated bones to the background cloud, but still we dont feel the weight of the body on it , ive thought about creating a new cloud in foreground to hide the lack of ... weight? but this is not acceptable..
any idea? i know you will
thanks a lot
ive got a new problem with my old bearded man :s
i want to make him move on a cloud , the cloud is a image layer ..lets see:

ive asignated bones to the background cloud, but still we dont feel the weight of the body on it , ive thought about creating a new cloud in foreground to hide the lack of ... weight? but this is not acceptable..
any idea? i know you will

thanks a lot
***mel***
i cant understand how to work with a mask layer...?
i think it could help ,
u see, i think i can add a mask between (what does that mean? where exactly) the character and the cloud to make parts of the cloud move forward the feet, and hide them as if they dug the cloud .. as if you had your head on a pillow
...
hey, i post my file
> http://melanie.ferber.free.fr/url_forums/ermite.rar
regards
i think it could help ,
u see, i think i can add a mask between (what does that mean? where exactly) the character and the cloud to make parts of the cloud move forward the feet, and hide them as if they dug the cloud .. as if you had your head on a pillow
...
hey, i post my file

> http://melanie.ferber.free.fr/url_forums/ermite.rar
regards
***mel***