It's Time for a scene change!
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It's Time for a scene change!
Okay, so I want to change the scene. So I created a duplicate of my characters, but from a different angle. I tried to hide the original versions of my characters during the time that the other clone characters are doing their things. But if I make the original characters invisible they are invisible throughout the whole thing. So how do I accomplish this task?
Demon among Angels
Yin and Yang
Yin and Yang
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Well I'm not sure I completely follow what you're saying, but I'll take a stab at it anyways. From my experience, I've learned that it's much easier and saves from having a messy project if you create each scene in a new project file. This really helps keep things from getting confusing and such. Even Grey Kid does this, and they are probably the best AS users out there. Just my two cents of advise. However, for an actual solution to your problem you'd have to explain it better for me to help, or wait for one of the big guys to read it and hope they reply. 

- synthsin75
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I'm guessing you are using the eyeball icons in the layers palette to hide things. Like you said, that hides things for the whole timeline. That is completely different from the layer's visibility setting. The visibility setting can be changed over time.But if I make the original characters invisible they are invisible throughout the whole thing.
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- synthsin75
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I find that reimporting movies renders lower quality in my experience.
Another alternative is to treat each scene as a camera view. Just create a switch layer for the amount of camera views you need for your project and place each scene in a different group in the switch layer. That way when you switch camera views only the files that are visible in that view will render. No manual visibility keyframing.
Another alternative is to treat each scene as a camera view. Just create a switch layer for the amount of camera views you need for your project and place each scene in a different group in the switch layer. That way when you switch camera views only the files that are visible in that view will render. No manual visibility keyframing.
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I've never thought of doing that beforeAnother alternative is to treat each scene as a camera view. Just create a switch layer for the amount of camera views you need for your project and place each scene in a different group in the switch layer. That way when you switch camera views only the files that are visible in that view will render. No manual visibility keyframing.
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Re: It's Time for a scene change!
From what i understand you are cloning all the parts to use in a different scene...Yin and Yang wrote:Okay, so I want to change the scene. So I created a duplicate of my characters, but from a different angle. I tried to hide the original versions of my characters during the time that the other clone characters are doing their things. But if I make the original characters invisible they are invisible throughout the whole thing. So how do I accomplish this task?
Step one
Make sure you fully rewind in the project
start copying and 1 by 1 and move to desired location (click animation - clear animation from layer - this only clears from your copy)
You need to now set the starting point (the little cross next to translate)
make sure you set these to there new location
NOw you should have a fresh copy of the 1st your new scene...just use a camera cut to the desired part on your screen