I've had some spare time and started working on the Scale Rotate Modelling technique I developed some time ago just to see how far it can be pushed. Here are the rsults.

and a mov file (2.2mb)
http://www.wienertoonz.com/skeleton.mov
Cheers
D.K
Moderators: Víctor Paredes, Belgarath, slowtiger
Are you sure? The last time I personally had to do with this was in 1995, when we used one of the first cartoon renderers by Mental Ray for "Asterix in America". This added a very nice line around any 3D object and blended nicely with the 2D handdrawn characters. I'm sure since that technology has improved.Problem with doing this sutff in 3D apps is that you have very little control over outlines
So far, three quite interesting things have come out of this experiment.Still I don't really get the idea of doing this in AS, aside from a proof of concept.
I will definitely post some more examples done in a cartoon style as soon as I have built the entire body (which I have never done using this technique) atm it's just a head, torso with top half arm bones.However, I'd love to see what you are doing done with a more "cartoony" effort
Exactly. Just setting up the textures for a damn model in 3D takes longer than it did to create this one from scratch. Not to mention, I'd much rather work in AS than in any other animation program.My 2.5 model of him served it's purpose, and took a fraction of the time to create and animate than it would in a 3d program.