Well with all the recent ideas about joints that maintain volume, I just couldn't help but contribute to the issue.
http://www.mediafire.com/?gdfizvytz1m
This solution is all about shapes instead of bones. It doesn't 'flex' as much, but it does enough to not look 'cutout'.
(Oh and while I'm at it, I used meshinstance. I didn't need to, but this illustrates why I need to modify fa_meshinstance to recognize some sort of unique names for multiple instances of the same layer. Mike?....Vern?... I know this mainly has only cosmetic/efficiency purposes for the file, but I think it would speed up any point adjustments as well. Fewer layer changes.)
A shape solution to joints
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- synthsin75
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I love it!
Cool solution.
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I looked at the meshinstance code... MAN! Fazek is one heck of a programmer. I am going to have to study the code more to figure out what he's doing here. Not as easy as I thought to change it. The whole thing is based on the instance layer having the same "name" as the master. It's not as easy as changing the ".dup" extension. I would have to rework the whole thing.
Each layer has it's own variable for all of its own info, like point count, layer name etc. Then there is a global variable with the "name" of the layer being duplicated. That is where it gets tricky. That global variable in your example would be "arm". It compares that to the name of the instance layer (minus the .dup extension) to determine if it copies the master layers points motion. I need to figure out a way to use ONLY the extension to determine the copying. I can either try to "tag" this on to his code or rewrite it from scratch.
Have to put this on a back burner for now. Fazek is way ahead of me when it comes to lua programming. He does stuff I find hard to wrap my head around. I get inspired by him though.
-vern
Cool solution.
--------------------
I looked at the meshinstance code... MAN! Fazek is one heck of a programmer. I am going to have to study the code more to figure out what he's doing here. Not as easy as I thought to change it. The whole thing is based on the instance layer having the same "name" as the master. It's not as easy as changing the ".dup" extension. I would have to rework the whole thing.
Each layer has it's own variable for all of its own info, like point count, layer name etc. Then there is a global variable with the "name" of the layer being duplicated. That is where it gets tricky. That global variable in your example would be "arm". It compares that to the name of the instance layer (minus the .dup extension) to determine if it copies the master layers points motion. I need to figure out a way to use ONLY the extension to determine the copying. I can either try to "tag" this on to his code or rewrite it from scratch.
Have to put this on a back burner for now. Fazek is way ahead of me when it comes to lua programming. He does stuff I find hard to wrap my head around. I get inspired by him though.
-vern
Well...
It wasn't as hard as I thought:
http://www.lowrestv.com/anime_studio/sc ... stance.zip
It isn't "cleaned up". I left all the commented code and "experiments" in there. This was a fast edit. This was the easiest way to modify it. I could modify it more so just the name of the master layer is needed. For now this does the job.
Instructions
Name the instance layers anything you want BUT you need both the source name and dup at the end. Like this:
Source layer name: arm
Instance layer names:
my new arm.arm.dup
anythingyouwant.arm.dup
another layer.arm.dup
what the heck.arm.dup
eatMyShorts.arm.dup
-vern
It wasn't as hard as I thought:
http://www.lowrestv.com/anime_studio/sc ... stance.zip
It isn't "cleaned up". I left all the commented code and "experiments" in there. This was a fast edit. This was the easiest way to modify it. I could modify it more so just the name of the master layer is needed. For now this does the job.
Instructions
Name the instance layers anything you want BUT you need both the source name and dup at the end. Like this:
Source layer name: arm
Instance layer names:
my new arm.arm.dup
anythingyouwant.arm.dup
another layer.arm.dup
what the heck.arm.dup
eatMyShorts.arm.dup
-vern
- synthsin75
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- synthsin75
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Selgin,
I made a version of meshinstance with a more flexible naming convention. You can check it out here:viewtopic.php?t=12024

I made a version of meshinstance with a more flexible naming convention. You can check it out here:viewtopic.php?t=12024
