Latest character design
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- synthsin75
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- synthsin75
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- Joined: Mon Jan 14, 2008 11:20 pm
- Location: Oklahoma
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Here ya go DK.

This looks like it'll work for the extremes. But I just did this test that looks real good.

I left scale compensation on. What I did was create a single outline shape for the whole thing. ( Selecting all excluding the lines that should be hidden) I named this outline shape so it'd be easy to find, and gave it a five width black line. Then I just match making this shape transparent with my camera zoom.
I think it works pretty well. The only problem is that about half-way through the zoom the iris outline is opaque enought to be seen 'through' the eyelids, but fast enough eye blinks should hide that.
p.s. This is the only way I could think of that allows easy adjustment from one setting.

This looks like it'll work for the extremes. But I just did this test that looks real good.

I left scale compensation on. What I did was create a single outline shape for the whole thing. ( Selecting all excluding the lines that should be hidden) I named this outline shape so it'd be easy to find, and gave it a five width black line. Then I just match making this shape transparent with my camera zoom.
I think it works pretty well. The only problem is that about half-way through the zoom the iris outline is opaque enought to be seen 'through' the eyelids, but fast enough eye blinks should hide that.

p.s. This is the only way I could think of that allows easy adjustment from one setting.
- synthsin75
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- kphgraphics
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- synthsin75
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- synthsin75
- Posts: 10270
- Joined: Mon Jan 14, 2008 11:20 pm
- Location: Oklahoma
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- synthsin75
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- Joined: Mon Jan 14, 2008 11:20 pm
- Location: Oklahoma
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Re: Latest character design
she looks verry nice, but the eyes are a bit flat.synthsin75 wrote:![]()