My first walk (animatic/motion study)

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synthsin75
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My first walk (animatic/motion study)

Post by synthsin75 »

Well thanks to forum member Ewan Grantham, I've got a project to work on. So I'm finally producing some animation, instead of trying to sort out my work-flow.

Most of it was pretty intuitive, but I need to fine tune the timing a little.

Any input, good or bad, is appreciated.

Here's the Quicktime MOV

Seriously, any comments at all?
:P
Genete
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Post by Genete »

It seems that her left leg is longer that the right one. Is that an intentional effect?. The up and down movement when the leg cross the vertical of the hip should be symmetrical for each leg.

Good start synthsin75!
:D

-G
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synthsin75
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Post by synthsin75 »

Yeah, I know. I'd have had to rework the model a bit to fix it, so for a test run it was good enough. The perspective of the original drawing didn't translate as well as I thought for the walk cycle.
DarthFurby
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Post by DarthFurby »

For a first time walk cycle you did really good(much much better than my first walk cycle) but in the beginning it's generally not a good idea to use a complicated character model because it creates unnecessary distractions. You're better off using a very simple model(or even stick figure) so you can focus on the mechanics of animation instead of worrying about making things pretty. Honestly I didn't take my advice when I first started, but a simple character model makes it a lot easier to practice and make changes.
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synthsin75
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Post by synthsin75 »

Thanks for the comments guys.
DarthFurby wrote:You're better off using a very simple model(or even stick figure)
Yeah, I know, but I'm trying to kinda fast track this for a project. That's why I included the turn and wave. Like I said, it's also an animatic for an actual project.
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tonym
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Post by tonym »

Nice! I can tell a lot of effort went into it.

Still, I think it could benefit from some tweaking.

The character rises upward as her body passes her straight up-and-down closer leg--which is good. But the character does not bounce upward when she passes her far leg. This strikes me as odd. The effect makes it seem as if she is wearing a highheel shoe on one foot and not the other. Imagine her wearing the shoe on the closer foot and watch the movie and you'll probably see what I mean.

Also, the chest bounces strangely, like one half is in a bra, one half isn't.

And, lastly, when she turns to the side, her right thigh is thicker than her left.

Everything else, though, is great.
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synthsin75
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Post by synthsin75 »

Yeah, I know all of that. Basically I just did enough on this to learn what to watch out for. I would have fixed all this, but I'm already working toward the finished character.

I probably won't post the finished character since it's part of an ongoing project.

Thanks guys.
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