Ypur opinion about this characters please

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Ricardo
Posts: 66
Joined: Thu Jun 28, 2007 4:50 am
Location: Argentina

Ypur opinion about this characters please

Post by Ricardo »

Working here in some content for kids. The characters will be this 4 girls and 4 boys, all very young in a clasroom.

What do you think?

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Also, one question. We made that the hair moves with the body movement with bone dynamics, BUT... we we put the 4 characters i saw that the movement of the other characters also influence different characters hair... what to do to stop it?

Thanks in advance!!
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Im a software developer, my apps:
Mp3Doctor
SuperMp3Normalizer
Genete
Posts: 3483
Joined: Tue Oct 17, 2006 3:27 pm
Location: España / Spain

Post by Genete »

Wow! very nice!
Although all the girls have the same basic face they look great!
To stop bone dynamics go to "Bone Dynamic" channel (make active if it is not active in "Settings") and add a keyframe. It will stop the selected bone.
-G
Ricardo
Posts: 66
Joined: Thu Jun 28, 2007 4:50 am
Location: Argentina

Post by Ricardo »

We (my wife and i) will modify more every face to make it more unique and to give their own personalitty, but yes, we will build all from the same basic character.

About the bone dynaimcs... what im trying to do (if possible) is that the bone dinamics of one character dont be influenced by the bones of the other chars, just by their own bones. Its possible?
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Im a software developer, my apps:
Mp3Doctor
SuperMp3Normalizer
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Mikdog
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Post by Mikdog »

If you've got all your characters inside one bone layer, you're asking for trouble.

If so, you'd have to put each girl into her own folder with an individual bone rig. Otherwise the bones are going to interfere with each other.

if this isn't the cause of the problem, get rid of bone dynamics. Sounds cool in the beginning, but I've found it much faster and easier to get the results I wanted by animating stuff manually and not trying to make EVERYTHING automatic, and spend hours trying to configure the settings and messing around with fiddly scripts.
Ricardo
Posts: 66
Joined: Thu Jun 28, 2007 4:50 am
Location: Argentina

Post by Ricardo »

Each one is on their own folder, with their own rig, etc. However there are some 'interference' with the bone dynamics we put for the hair movement and i cant find a way to avoid it.
----------------------------------
Im a software developer, my apps:
Mp3Doctor
SuperMp3Normalizer
Genete
Posts: 3483
Joined: Tue Oct 17, 2006 3:27 pm
Location: España / Spain

Post by Genete »

It is strange...
Do you mind to share the anme file and indicate us where that effect appears?
-G
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jhbmw007
Posts: 382
Joined: Thu Feb 15, 2007 5:41 am

Post by jhbmw007 »

Bone dynamics can be buggy at times- I've had some bones that will jump off the screen in places when they're not supposed to. Try scrubbing the timeline or go to the place in the timeline where you're having troubles, and delete (keyframes) and reposition your bones in the problem area.

Or perhaps remove the dynamics from the bones until you are completed animating everything- and then turn them back on?? Although I haven't had your problem where different characters are effected by bones of other characters...
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