Working here in some content for kids. The characters will be this 4 girls and 4 boys, all very young in a clasroom.
What do you think?
Also, one question. We made that the hair moves with the body movement with bone dynamics, BUT... we we put the 4 characters i saw that the movement of the other characters also influence different characters hair... what to do to stop it?
Wow! very nice!
Although all the girls have the same basic face they look great!
To stop bone dynamics go to "Bone Dynamic" channel (make active if it is not active in "Settings") and add a keyframe. It will stop the selected bone.
-G
We (my wife and i) will modify more every face to make it more unique and to give their own personalitty, but yes, we will build all from the same basic character.
About the bone dynaimcs... what im trying to do (if possible) is that the bone dinamics of one character dont be influenced by the bones of the other chars, just by their own bones. Its possible?
If you've got all your characters inside one bone layer, you're asking for trouble.
If so, you'd have to put each girl into her own folder with an individual bone rig. Otherwise the bones are going to interfere with each other.
if this isn't the cause of the problem, get rid of bone dynamics. Sounds cool in the beginning, but I've found it much faster and easier to get the results I wanted by animating stuff manually and not trying to make EVERYTHING automatic, and spend hours trying to configure the settings and messing around with fiddly scripts.
Each one is on their own folder, with their own rig, etc. However there are some 'interference' with the bone dynamics we put for the hair movement and i cant find a way to avoid it.
Bone dynamics can be buggy at times- I've had some bones that will jump off the screen in places when they're not supposed to. Try scrubbing the timeline or go to the place in the timeline where you're having troubles, and delete (keyframes) and reposition your bones in the problem area.
Or perhaps remove the dynamics from the bones until you are completed animating everything- and then turn them back on?? Although I haven't had your problem where different characters are effected by bones of other characters...