about 360 smart bones notworking
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about 360 smart bones notworking
My character walks without any problems when creating 360-degree smart skeleton controllers, but it fails when creating 360-degree smart skeleton controllers from the side. What could be causing this problem?
https://www.dropbox.com/scl/fi/a83p0urb ... 18l6w&dl=0
https://www.dropbox.com/scl/fi/a83p0urb ... 18l6w&dl=0
- synthsin75
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Re: about 360 smart bones notworking
Looks like you just rotated the side 360 controller too far, especially for such a short range of frames.
- Wes
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Donations: https://www.paypal.com/paypalme/synthsin75 (Thx, everyone.)
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Re: about 360 smart bones notworking
Try not to use cycle, you can cycle on the controller on the main timeline when you animate.
Sreng Pagna, animator and author
Re: about 360 smart bones notworking
I rotated the 360-degree rotating skeleton a quarter of the way, but the movements were still disordered and it wasn't working.synthsin75 wrote: ↑Sun Nov 16, 2025 7:30 pm Looks like you just rotated the side 360 controller too far, especially for such a short range of frames.
https://www.dropbox.com/scl/fi/bvv98999 ... ify37&dl=0
Re: about 360 smart bones notworking
- synthsin75
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Re: about 360 smart bones notworking
Hard to tell from just a video.
- Wes
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Donations: https://www.paypal.com/paypalme/synthsin75 (Thx, everyone.)
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Re: about 360 smart bones notworking
My side-walking technique, implemented using the official documentation, still failed. What could be the reason?
https://www.dropbox.com/scl/fi/08cv5p85 ... c0ddf&dl=0
https://www.dropbox.com/scl/fi/08cv5p85 ... c0ddf&dl=0
Re: about 360 smart bones notworking
- synthsin75
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Re: about 360 smart bones notworking
Looks like there's some problem with the target bones. This sort of setup works here, so I don't know what the difference is.mohgirl wrote: ↑Mon Nov 17, 2025 1:10 am My side-walking technique, implemented using the official documentation, still failed. What could be the reason?
https://www.dropbox.com/scl/fi/08cv5p85 ... c0ddf&dl=0
- Wes
Donations: https://www.paypal.com/paypalme/synthsin75 (Thx, everyone.)
https://www.youtube.com/user/synthsin75
Scripting reference: https://mohoscripting.com/
Donations: https://www.paypal.com/paypalme/synthsin75 (Thx, everyone.)
https://www.youtube.com/user/synthsin75
Scripting reference: https://mohoscripting.com/
- Víctor Paredes
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Re: about 360 smart bones notworking
Inside of the action, the thighs and calves have rotation keyframes. That breaks the IK.
Go to the action, select the legs and calves' bones and remove the rotation keyframes from them.
Go to the action, select the legs and calves' bones and remove the rotation keyframes from them.
Moho co-owner
Previously Rigged animation supervisor: My father's dragon, Wolfwalkers & Star Wars Visions "Screecher's Reach"
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- synthsin75
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Re: about 360 smart bones notworking
Ah, that makes sense. The smart bone driving the leg bones is overriding the targets.
- Wes
Donations: https://www.paypal.com/paypalme/synthsin75 (Thx, everyone.)
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Scripting reference: https://mohoscripting.com/
Donations: https://www.paypal.com/paypalme/synthsin75 (Thx, everyone.)
https://www.youtube.com/user/synthsin75
Scripting reference: https://mohoscripting.com/
Re: about 360 smart bones notworking
Yes, it worked after I removed the keyframes for bone rotation in the lower leg and thigh.Víctor Paredes wrote: ↑Mon Nov 17, 2025 9:58 am Inside of the action, the thighs and calves have rotation keyframes. That breaks the IK.
Go to the action, select the legs and calves' bones and remove the rotation keyframes from them.