Request a new feature curver layer binding system

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mohgirl
Posts: 94
Joined: Mon Mar 22, 2021 5:33 am

Request a new feature curver layer binding system

Post by mohgirl »

I'm requesting a new curver layer binding system, just like the bone binding system with parenting and target bones. I've developed a curve layer prefab system that allows for very elastic animations, but the lack of parenting makes it very difficult to use. If it were, I could get elastic animations very quickly. Here's a video demonstrating it.

https://www.dropbox.com/scl/fi/bnynctt0 ... hxnp4&dl=0
mohgirl
Posts: 94
Joined: Mon Mar 22, 2021 5:33 am

Re: Request a new feature curver layer binding system

Post by mohgirl »

Because what I did was the curve binding layer animation, which caused the character's body to shift. Later, the skeleton was aimed for a long time. If the curver layer has a father-child relationship and binding system, I will finish the animation soon. https://www.dropbox.com/scl/fi/s26dr9sb ... x1txc&dl=0
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lucasfranca
Posts: 187
Joined: Sat Oct 07, 2017 3:47 pm

Re: Request a new feature curver layer binding system

Post by lucasfranca »

What an interesting script to cheer up tails! How can we have it? Is there any chance to translate it into English?
An old guy [since 1983] who was raised in front of the TV.
Passionate about animation, after getting old, he decides to make it his hobby.

I share tutorials, reviews, tips and tricks from this vast world of animation on my channel.

https://youtube.com/animai2D
mohgirl
Posts: 94
Joined: Mon Mar 22, 2021 5:33 am

Re: Request a new feature curver layer binding system

Post by mohgirl »

Yes, this script supports English and is still under development. It supports baked animations for tails, clothing, hair, flags, and other fluttering objects. It would be perfect if the official Moho developers could allow curve binding layers to have parent relationships, just like the bone rigging system.



https://www.dropbox.com/scl/fi/duaytl7h ... e1ilg&dl=0
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lucasfranca
Posts: 187
Joined: Sat Oct 07, 2017 3:47 pm

Re: Request a new feature curver layer binding system

Post by lucasfranca »

Please let me test it when I can.
An old guy [since 1983] who was raised in front of the TV.
Passionate about animation, after getting old, he decides to make it his hobby.

I share tutorials, reviews, tips and tricks from this vast world of animation on my channel.

https://youtube.com/animai2D
Lychee
Posts: 154
Joined: Mon Dec 24, 2012 3:59 am

Re: Request a new feature curver layer binding system

Post by Lychee »

mohgirl wrote: Thu Sep 25, 2025 7:42 am I'm requesting a new curver layer binding system, just like the bone binding system with parenting and target bones. I've developed a curve layer prefab system that allows for very elastic animations, but the lack of parenting makes it very difficult to use. If it were, I could get elastic animations very quickly. Here's a video demonstrating it.

Watching your video, I found a way to "link" the body to the legs, or rather, to create some interaction.
The idea is simple: just create a curver layer for the body (compressible curver) and one for the legs, then in the layer settings, set the legs curver under the influence of the body curver.

That's all.
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sang820
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Joined: Thu Sep 09, 2004 10:55 pm
Location: china Beijing
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Re: Request a new feature curver layer binding system

Post by sang820 »

:shock: 简中选项~!你是中国用户么?
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