I'm requesting a new curver layer binding system, just like the bone binding system with parenting and target bones. I've developed a curve layer prefab system that allows for very elastic animations, but the lack of parenting makes it very difficult to use. If it were, I could get elastic animations very quickly. Here's a video demonstrating it.
https://www.dropbox.com/scl/fi/bnynctt0 ... hxnp4&dl=0
Request a new feature curver layer binding system
Moderators: Víctor Paredes, Belgarath, slowtiger
Re: Request a new feature curver layer binding system
Because what I did was the curve binding layer animation, which caused the character's body to shift. Later, the skeleton was aimed for a long time. If the curver layer has a father-child relationship and binding system, I will finish the animation soon. https://www.dropbox.com/scl/fi/s26dr9sb ... x1txc&dl=0
- lucasfranca
- Posts: 187
- Joined: Sat Oct 07, 2017 3:47 pm
Re: Request a new feature curver layer binding system
What an interesting script to cheer up tails! How can we have it? Is there any chance to translate it into English?
An old guy [since 1983] who was raised in front of the TV.
Passionate about animation, after getting old, he decides to make it his hobby.
I share tutorials, reviews, tips and tricks from this vast world of animation on my channel.
https://youtube.com/animai2D
Passionate about animation, after getting old, he decides to make it his hobby.
I share tutorials, reviews, tips and tricks from this vast world of animation on my channel.
https://youtube.com/animai2D
Re: Request a new feature curver layer binding system
Yes, this script supports English and is still under development. It supports baked animations for tails, clothing, hair, flags, and other fluttering objects. It would be perfect if the official Moho developers could allow curve binding layers to have parent relationships, just like the bone rigging system.
https://www.dropbox.com/scl/fi/duaytl7h ... e1ilg&dl=0
https://www.dropbox.com/scl/fi/duaytl7h ... e1ilg&dl=0
- lucasfranca
- Posts: 187
- Joined: Sat Oct 07, 2017 3:47 pm
Re: Request a new feature curver layer binding system
Please let me test it when I can.
An old guy [since 1983] who was raised in front of the TV.
Passionate about animation, after getting old, he decides to make it his hobby.
I share tutorials, reviews, tips and tricks from this vast world of animation on my channel.
https://youtube.com/animai2D
Passionate about animation, after getting old, he decides to make it his hobby.
I share tutorials, reviews, tips and tricks from this vast world of animation on my channel.
https://youtube.com/animai2D
Re: Request a new feature curver layer binding system
mohgirl wrote: ↑Thu Sep 25, 2025 7:42 am I'm requesting a new curver layer binding system, just like the bone binding system with parenting and target bones. I've developed a curve layer prefab system that allows for very elastic animations, but the lack of parenting makes it very difficult to use. If it were, I could get elastic animations very quickly. Here's a video demonstrating it.
Watching your video, I found a way to "link" the body to the legs, or rather, to create some interaction.
The idea is simple: just create a curver layer for the body (compressible curver) and one for the legs, then in the layer settings, set the legs curver under the influence of the body curver.
That's all.