Spinners undo

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Hamedss
Posts: 98
Joined: Sun Aug 05, 2018 2:52 pm

Spinners undo

Post by Hamedss »

If you change values of spinner any change of spinner in numbers counts in undo levels.
Please stop this nightmare
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davoodice2
Posts: 397
Joined: Tue Jun 15, 2021 1:14 pm

Re: Spinners undo

Post by davoodice2 »

agree.
Also opacity value can go higher than 100 and lower than 0. :D
خیام اگر ز باده مستی خوش باش
با ماهرخی اگر نشستی خوش باش
چون عاقبت کار جهان نیستی است
انگار که نیستی چو هستی خوش باش
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Greenlaw
Posts: 10396
Joined: Mon Jun 19, 2006 5:45 pm
Location: Los Angeles
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Re: Spinners undo

Post by Greenlaw »

I like scrubbing in the values, but I agree; the un-do issue can get annoying when I need to return to a state before I started scrubbing. I wish 1 'scrub' event would be counted as a single un-do.
doodleDaze
Posts: 4
Joined: Tue Oct 29, 2024 8:51 pm

Re: Spinners undo

Post by doodleDaze »

A little work around i do (mostly in design stage with curve values but it could work with just about anything keyable) is go forward frames (the keys become undos) once i find the value i want then copy the key to frame zero then delete the keys. (I use 14.1 so i don't know if there has been any changes in .2 or .3)
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Greenlaw
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Joined: Mon Jun 19, 2006 5:45 pm
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Re: Spinners undo

Post by Greenlaw »

That's clever...I'll give it a try! Thanks for sharing the tip. :)
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