Can you freeze particles?
Moderators: Víctor Paredes, Belgarath, slowtiger
Can you freeze particles?
I'm using 13.5 and creating a starry night thought I could use particles to simulate this. Can't find away to freeze them though. I know there are tons of other ways I might even render out the first image and use the png for the background but was just curious if it could be done?
"Animation is not the art of drawings that move but the art of movements that are drawn."
Norman McLaren
My Animations
Norman McLaren
My Animations
- Víctor Paredes
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Re: Can you freeze particles?
Yes, you just need to be sure the lifetime and any movement value are set to zero.
Here's an example and the Moho file:

https://www.dropbox.com/s/bbwbnw8zlc0rm ... moho?raw=1
Here's an example and the Moho file:

https://www.dropbox.com/s/bbwbnw8zlc0rm ... moho?raw=1






Moho co-owner
Previously Rigged animation supervisor: My father's dragon, Wolfwalkers & Star Wars Visions "Screecher's Reach"
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Re: Can you freeze particles?
Thanks! I didn't realize I had .5 in the Velocity setting 

"Animation is not the art of drawings that move but the art of movements that are drawn."
Norman McLaren
My Animations
Norman McLaren
My Animations
Re: Can you freeze particles?
Once I read the title, I had somewhat different freezing in mind - is it possible to freeze particles once they start motion? As in interrupting a cycle by adding a keyframe.
Some moons ago I resolved it with a rendered image sequence of just the Particle layer and the last frame as a separate image.
Some moons ago I resolved it with a rendered image sequence of just the Particle layer and the last frame as a separate image.
- MrMiracle77
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Re: Can you freeze particles?
If you wanted the particles to slow to a stop, ensure the 'acceleration' is directed in the opposite direction of the 'initial velocity' value, then swap to your screencap before they reverse direction.
- Dave
(As Your GM)
(As Your GM)
Re: Can you freeze particles?
Thanks. That's a very neat approach.
Initially, I tried to mimic a "spill", as if some amount of particles were spilt and remained on the surface. Your approach seems more convincing.
Initially, I tried to mimic a "spill", as if some amount of particles were spilt and remained on the surface. Your approach seems more convincing.