Well the pussy seams to be half skinned already, it seems.
THis slave visibility would be the most expedient for me.
I have a working solution but it involves many, many, many layers and is boring to work with.
Any other solution could be even worse.
It all really down to the fact that there is no option to exclude strokes from masks inside a group.
I'm way too far into the project to rebuild too much now. I've posted a screener.
You can see the layer script slaving the teeth layers and working nicely.
So I'm using a top level switch with references of the whole kit and caboodle, which triples the layer count and I had to toggle off each lip option for all three reference groups. It feels like I'm wearing a hat with a hat and a hat on top.
Slaving the visibility would be much cleaner .
Oh yes, I'm obviously just hiding the layer rather than toggling visibility, it's clearer for now.
