I have a question on how to proprerly rig an object to a tentacle. What I have to animate is a tentacle holding a cherry. I make a simple bone chain like in the image below. Then I add a new bone at the end to just hold the cherry, and bind the cherry layer to the bone. I though this would stop the cherry from distorting with the rest of the tentacle. Is there anyway to attach a prop and have it not distort at all. The most aniamtion it would need is rotation for the secondary action.