Example: U want the charcter to turn from front to left.
Possibility 1:
the character should look like this:
grouplayer="Man (front view)"
then put anything u NEED to animate it (switch layers, other groups, bones, everything u need) in there.
Now u can turn visibility in the timebar on or off.
Turn off the vivibility of the "Front View Character",
and turn it on in the "45° left Charcter" another frame later,
then some frames later finally turn off the "45° left Character"
and turn the "Left side Character" on.
Possibility 2: (faster, but in some cases BUGGY)
Group all Characters under a switchlayer where u can select the different setups at every frame u wish and turn them on or off.
(this caused MANY Problems in some cases on my PC, especially with lipsync, but u should give it a try)
Now your Character should have made a 90° turn.
No matter which method u choose:
Some example files here:
here is an example of how the characters r meant to be setup (even if they look gay, it shows the principle

) :
and here is the animation of the turn:
Click here to watch
in this animation only a 2 frame turn (that means each perspective is being shown for 2 seconds before it gets switched) is used but u will have to find out the perfect speed yourself, according to your style.
