How to avoid bone vibration?

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lda.com
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How to avoid bone vibration?

Post by lda.com »

Vector bone animation is rendering fine but png images imported from photoshop using the AS script are vibrating like a tuning fork when still ( not animating or moving).

Any tips on how to stop them from vibrating?

I searched but couldn't find anything in the forums.

Help if possible.
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Re: How to avoid bone vibration?

Post by lda.com »

Bump

Guys any help here? I am stuck with my work.
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rylleman
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Re: How to avoid bone vibration?

Post by rylleman »

Do you use bone lock?
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slowtiger
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Re: How to avoid bone vibration?

Post by slowtiger »

Yes, bone locking is a possible culprit. Anotehr one s not exactly matching keys: you think they are identical when in fact they're not. Try copying to make sure bones really stand still between movements.
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Re: How to avoid bone vibration?

Post by lda.com »

Nope.

Do I need to lock it for the whole time frame or only when not moving the bones?
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Re: How to avoid bone vibration?

Post by lda.com »

slowtiger wrote:Yes, bone locking is a possible culprit. Anotehr one s not exactly matching keys: you think they are identical when in fact they're not. Try copying to make sure bones really stand still between movements.
I try copy the keyframes or press reset all the bones.

Haven't learned locking yet, will give it a try.
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Víctor Paredes
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Re: How to avoid bone vibration?

Post by Víctor Paredes »

are you sure the keyframes aren't set to noisy?
If so, change them to smooth.
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rylleman
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Re: How to avoid bone vibration?

Post by rylleman »

Do they always vibrate or in some circumstances?
I've encountered this on some rare occasions and then it was usually due to some complex character setup with many folders nested in each others with motion in different directions.
Can you share your anme-file and image sources?
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Re: How to avoid bone vibration?

Post by lda.com »

rylleman wrote:Do they always vibrate or in some circumstances?
I've encountered this on some rare occasions and then it was usually due to some complex character setup with many folders nested in each others with motion in different directions.
Can you share your anme-file and image sources?
yes it is kind of exactly what is happening, one photoshop file with different layers plus eyes and mouths separate added from anime studio are all in one group and I am moving the whole group in and out of the scene.
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Re: How to avoid bone vibration?

Post by lda.com »

rylleman wrote:Do they always vibrate or in some circumstances?
I've encountered this on some rare occasions and then it was usually due to some complex character setup with many folders nested in each others with motion in different directions.
Can you share your anme-file and image sources?
This is exactly what I am facing, have you sorted out this problem in your files?
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Re: How to avoid bone vibration?

Post by rylleman »

On these occasions I've done a little rerigging and redistribution of layers. No universal cure, sorry.
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Re: How to avoid bone vibration?

Post by lda.com »

Thanks for your help.

I realize this is not happening with vector images created by character wizard. Also I did not used smooth key frames, they were linear and did not used lock bones as well.

So lets see me try with vector graphics and then see how it goes.
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