
Maybe a silly question. Physics and imported objects.
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Maybe a silly question. Physics and imported objects.
I thought it would be cool to import a photoshop file into anime studio and add physics to the individual layers but when I did this, I couldn't enable physics to the layers. Is this because they are imported objects? I tried putting them into a group and even applying bones to the individual layers but it doesn't work. Any help would be appreciated!


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- funksmaname
- Posts: 3174
- Joined: Tue May 29, 2007 11:31 am
- Location: New Zealand
Hey man,
I'm not sure about this at all, but my theory is physics won't work on imported raster images - even if a ball 'looks' round, its the effect of its transparency - the actual image is still squae, and if it worked at all, it would only detect the (invisible) image borders.
That's just my guess, i've not tried it - if you manage to do otherwise, post the fruits of your labour
I'm not sure about this at all, but my theory is physics won't work on imported raster images - even if a ball 'looks' round, its the effect of its transparency - the actual image is still squae, and if it worked at all, it would only detect the (invisible) image borders.
That's just my guess, i've not tried it - if you manage to do otherwise, post the fruits of your labour

That's kinda what I figured funks. I can just do some good ol fashioned keyframing of the objects but it would been so cool since my scene since it's a parody of angry birds and I had all the pieces made! Oh well, it'll still be cool!
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- funksmaname
- Posts: 3174
- Joined: Tue May 29, 2007 11:31 am
- Location: New Zealand
how about doing the physics with vector dummy objects, then using the point tracking script to attach a tracked group layer to a point which you can put your external assets into? (it won't translate roatation, but its one less thing to worry about)
http://www.kelleytown.com/forum/animato ... D=768#7167
at the very least you could create a guide to manually key over... or try what stephen suggested if that would work? (I dont know what sort of shapes you're working with
http://www.kelleytown.com/forum/animato ... D=768#7167
at the very least you could create a guide to manually key over... or try what stephen suggested if that would work? (I dont know what sort of shapes you're working with

Nice!
Thanks guys for the suggestions! I'll try them out and see if I can't get it working!
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Brilliant!
Thanks for the visual sbtamu! That really helps me out a lot! I think this will work great!!!


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Re: Brilliant!
NP, I did elaborate some on this, I made the Santas 3D.guyver93 wrote:Thanks for the visual sbtamu! That really helps me out a lot! I think this will work great!!!