Character design/ point question
Moderators: Víctor Paredes, Belgarath, slowtiger
Random question
Hey guys,
Take a look at this photo I'm using as a reference. I have a question about random facial lines (indicated by the white arrows) and how I might set them up in the model. For example, when the character turns all the way to one side, some of those lines will be gone/hidden. But since they aren't objects, like an eye or ear, I don't know if I can do layer sorting on them, but maybe I could put them on a layer like "left facial lines" and "Right facial lines" then give them a negative z depth to make them disappear in profile view?

Take a look at this photo I'm using as a reference. I have a question about random facial lines (indicated by the white arrows) and how I might set them up in the model. For example, when the character turns all the way to one side, some of those lines will be gone/hidden. But since they aren't objects, like an eye or ear, I don't know if I can do layer sorting on them, but maybe I could put them on a layer like "left facial lines" and "Right facial lines" then give them a negative z depth to make them disappear in profile view?

- funksmaname
- Posts: 3174
- Joined: Tue May 29, 2007 11:31 am
- Location: New Zealand
- funksmaname
- Posts: 3174
- Joined: Tue May 29, 2007 11:31 am
- Location: New Zealand
Horse/rider design question
Hey guys,
I've been giving my Old West animation some more thought, and whether or not to attempt it in AS. I guess none of the horse stuff would be too bad in AS Pro, but doing some of the tack (reigns, saddle, etc) will be a bit of a pain. I'm wondering if I should create a horse from three or four different views, like I would a person. Or should I just do all the more complicated things (turns, etc) FBF and by hand?
Any thoughts or ideas are welcome! I did find a free horse model for AS, but I will have to add the tack and saddle. Anyway, thanks for any input
--Jason
I've been giving my Old West animation some more thought, and whether or not to attempt it in AS. I guess none of the horse stuff would be too bad in AS Pro, but doing some of the tack (reigns, saddle, etc) will be a bit of a pain. I'm wondering if I should create a horse from three or four different views, like I would a person. Or should I just do all the more complicated things (turns, etc) FBF and by hand?
Any thoughts or ideas are welcome! I did find a free horse model for AS, but I will have to add the tack and saddle. Anyway, thanks for any input
--Jason