Curve profile hidden width feature
Moderators: Víctor Paredes, Belgarath, slowtiger
- Víctor Paredes
- Site Admin
- Posts: 5832
- Joined: Tue Jan 25, 2005 3:18 pm
- Location: Barcelona/Chile
- Contact:
Curve profile hidden width feature
I just discovered a very nice effect. Check this video (it's two minutes, you won't regret)
https://www.dropbox.com/s/i30vhjcy4zlvu ... t.mp4?dl=0
https://www.dropbox.com/s/i30vhjcy4zlvu ... t.mp4?dl=0






Moho co-owner
Previously Rigged animation supervisor: My father's dragon, Wolfwalkers & Star Wars Visions "Screecher's Reach"
My personal Youtube Channel
- Víctor Paredes
- Site Admin
- Posts: 5832
- Joined: Tue Jan 25, 2005 3:18 pm
- Location: Barcelona/Chile
- Contact:
You are welcome.
It's fantastic, this technique let you animate the width in way never possible before:

It's fantastic, this technique let you animate the width in way never possible before:







Moho co-owner
Previously Rigged animation supervisor: My father's dragon, Wolfwalkers & Star Wars Visions "Screecher's Reach"
My personal Youtube Channel
Wow
That's freakin awesome Selgin!!!!! Amazing technique!!! Thanks for sharing!
Practice random acts of kindness and senseless acts of beauty! Pause, consider, do! I dare you!
- funksmaname
- Posts: 3174
- Joined: Tue May 29, 2007 3:31 am
- Location: New Zealand
Miyazaki uses a technique of paining another layer of grass moving over top of a background layer of grass. Changing the colors to darker and lighter than the background. Normally in a random v shape and done on three's I think. Looks like the wind is blowing through the grass.
This might be a good way of mimicking Miyazaki technique.
Dale
This might be a good way of mimicking Miyazaki technique.
Dale
- funksmaname
- Posts: 3174
- Joined: Tue May 29, 2007 3:31 am
- Location: New Zealand
interesting idea dale - I played around and came up with this...
it's not great, I've never really played with particles before, but maybe it can be used as a base for something?
http://youtu.be/U0vXS-DcfyA
http://www.mediafire.com/?b633cs9ut7yswmm for the file
The emitter follows a path, and although its hard to see, the grass line (path profile source) actually animates over time
Could be great for water too...
it's not great, I've never really played with particles before, but maybe it can be used as a base for something?
http://youtu.be/U0vXS-DcfyA
http://www.mediafire.com/?b633cs9ut7yswmm for the file
The emitter follows a path, and although its hard to see, the grass line (path profile source) actually animates over time
Could be great for water too...
- Víctor Paredes
- Site Admin
- Posts: 5832
- Joined: Tue Jan 25, 2005 3:18 pm
- Location: Barcelona/Chile
- Contact:
If I understood well, yes, you can do that. Anyway, I think it would be better to use the follow path tool for that task. Just create a vector layer with a row of ants, and then attach it bended to the path.slowtiger wrote:Can't try this with my version, but wouldn't it be possible to do the same with switched-off line segments? So you can create a complicated "walking ants" line easily?






Moho co-owner
Previously Rigged animation supervisor: My father's dragon, Wolfwalkers & Star Wars Visions "Screecher's Reach"
My personal Youtube Channel
- Víctor Paredes
- Site Admin
- Posts: 5832
- Joined: Tue Jan 25, 2005 3:18 pm
- Location: Barcelona/Chile
- Contact:
slowtiger wrote:I'm still on 6.2 *g* But I have my methods when I need an effect like that.

On 6.2 you can use a bone path with similar results (you already know it, but maybe could help someone)
viewtopic.php?t=13230






Moho co-owner
Previously Rigged animation supervisor: My father's dragon, Wolfwalkers & Star Wars Visions "Screecher's Reach"
My personal Youtube Channel