Problem with image texture on character's clothing

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jhbmw007
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Problem with image texture on character's clothing

Post by jhbmw007 »

I'm having this problem with a character where I've used a tiled image for the fill on his clothing:

Image

The gray on his sleeves isn't there when his arms are down- it appears the image only get tiled/repeated for so far and then any shape that goes outside of this area is getting to the gray... Is the only fix for this to use masking instead?
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Víctor Paredes
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Post by Víctor Paredes »

I'm not sure to understand your problem, but remember image textures only moves with bone strength, so you must add some strength to the arms bones.
Last edited by Víctor Paredes on Tue Aug 02, 2011 2:17 pm, edited 1 time in total.
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slowtiger
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Post by slowtiger »

Since this is nearly un-fixable, I'd use the alternative method of image layers masked with vetor layers, both bound to the same bone.
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jhbmw007
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Post by jhbmw007 »

thank selgin- I didn't realize bone strength needed to be on. I normally manually bind points and don't use it.
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