Why use "Do Not Premultiply Alpha"?

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3deeguy
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Why use "Do Not Premultiply Alpha"?

Post by 3deeguy »

Can it be used for things like scene changes? Instead of putting individual scenes together in an external movie editor can separate videos be lined-up in the sequencer and re-rendered? At least I would then be able to sync all my clips to a single music track.

I started studying particle layers last night wondering what it would take to create an 'explosion in space'. This is such a large subject that I might have to put it off for a while.
Cheers, Larry
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slowtiger
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Post by slowtiger »

"Pre-Multiply Alpha" is a term used for rendering images on a transparent background. The two options are "Pre-Multiply Alpha" and "No Pre-Multiply Alpha". The first one is useful for darker outlines, the second for lighter outlines, and they'll prevent to have thin white or dark rims later in compoisting images on a background image.
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3deeguy
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Post by 3deeguy »

Sounds like a way to keep composited images from looking like cut-outs. Thanks slowtiger. It's time to give myself another mental break then come back and do some tests.
Cheers, Larry
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hayasidist
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Post by hayasidist »

hi. also if you have soft edge then without "do not premultiply" the soft edge is blended with the bg colour ... as I found out the hard way ...

viewtopic.php?p=105407

with "do not premultuiply" the bg does appear not to be blended into partially transparent areas. (and apols to Ramón cos I forgot to say thanks back then!)
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