Inserting Walking 'Action'

General Moho topics.
Post Reply
wizaerd
Posts: 415
Joined: Fri Aug 25, 2006 11:08 am
Location: Gilbert, AZ

Inserting Walking 'Action'

Post by wizaerd »

So just to get some ideas of how I want to approach a lil' animation I have in mind, I'm using a character generated from the Wizard. I have the character made, and posed where I want everything to begin (sitting on a couch). I've keyframed him standing (still needs work, but the basic is there), and I then want him to begin walking from that spot.

However, when I insert the walking animation, his whole position changes from where I placed him, down and to the left a bit. Is there a reason for this, or a way to stop this from happening?
User avatar
funksmaname
Posts: 3174
Joined: Tue May 29, 2007 3:31 am
Location: New Zealand

Post by funksmaname »

if you start the action further down the timeline you should get a transition to the start frame of the cycle? then you can fix it up as necessary... i assume
wizaerd
Posts: 415
Joined: Fri Aug 25, 2006 11:08 am
Location: Gilbert, AZ

Post by wizaerd »

I'm not sure what you mean... If I inser the walk cycle further down the timeline (by which I assume you mean at a later time), the character still changes position. I don't want him to change position, I want him to begin walking from the spot he's in.
sbtamu
Posts: 1915
Joined: Mon Dec 14, 2009 8:05 pm
Location: Texas
Contact:

Post by sbtamu »

Do you have a layer transition in the action?
Sorry for bad animation

http://www.youtube.com/user/sbtamu
User avatar
neeters_guy
Posts: 1626
Joined: Mon Sep 14, 2009 11:33 am
Contact:

Post by neeters_guy »

Did you reposition the character by moving the root bone or by translating the layer? If you did the latter, then inserting the action (I'm assuming you're using the built in walk action) won't cause the character to move. If you did the former, then you need to:

1) Go to the frame where the character is in the correct position.

2) Select the root bone.

3) In the timeline, copy the "Selected Bone Translation" key (red circle).

4) Paste the key in every frame of the walk cycle where there's an existing translation key (there should be 5 frames).

You should see your character pop into position as you paste each key.

This is what I came up with based on your description. If you furnish more details, maybe there's a different solution.

Hope that helps.
wizaerd
Posts: 415
Joined: Fri Aug 25, 2006 11:08 am
Location: Gilbert, AZ

Post by wizaerd »

sbtamu wrote:Do you have a layer transition in the action?
Not in the action itself, or at least I assume not since it's the walk action the character wizard created. But I'll check
wizaerd
Posts: 415
Joined: Fri Aug 25, 2006 11:08 am
Location: Gilbert, AZ

Post by wizaerd »

neeters_guy wrote:Did you reposition the character by moving the root bone or by translating the layer? If you did the latter, then inserting the action (I'm assuming you're using the built in walk action) won't cause the character to move. If you did the former, then you need to:

1) Go to the frame where the character is in the correct position.

2) Select the root bone.

3) In the timeline, copy the "Selected Bone Translation" key (red circle).

4) Paste the key in every frame of the walk cycle where there's an existing translation key (there should be 5 frames).

You should see your character pop into position as you paste each key.

This is what I came up with based on your description. If you furnish more details, maybe there's a different solution.

Hope that helps.
I'm willing to bet this was indeed the issue, I did use the root bone to position him, since it was right after a bone animation, getting him to stand from a sitting position. Thanx...
Post Reply