
That means they're going to be one contiguous shape - at least for the limbs. Flexible binding is obviously out, but region binding seems to be causing quite a few problems, too. I've always been a big proponent of anatomically-correct skeletons, which means my knees and "elbow" joints are toward the side of each limb. This leads to skinning problems since the points on one side of a leg are often closer to the bone from the other leg. I've actually tried putting the bones in the middle of each limb, but that only makes things slightly less horrible. Here's an example:

I've looked through the tutorials, and it seems like I can manually set points to certain bones, but doesn't that make them rigid bound?
Is there anything I can do to solve this problem with the type of single-shape characters we have?
I've found another post where someone was asking for a weight table, and the Lost Marble guy said you can't edit the weights manually like that. However, that was in 2004, and I wasn't sure if something has come along to do that since then. Would this be possible to do with a script? Any help would be greatly appreciated.
