does any1 have a good way to move characters with bones with out warping and stretching the character. for example when i move his arm it will stretch it a bit and his body a bit. iv got all the different body on different layers but same bone group and i have tried adjusting the bone strength. its for a skool assignment so i need answeres quick (supposed to use macromedia flash but anime studios way better )
Use region binding in the bones tab of the bone layer.
Flexible binding
All the bones effect everything... all the time no matter how small or far away or what its strength is. It is an example of the old saying about a butterfly flapping its wings on one side of the world and causing a hurricane on the other.
Region Binding
Only the closest bone to a point will effect that point. This includes the strength value. I use this exclusively. I don't have to worry about funky unexpected movement.