moving characters with bones without warping

Have you come up with a good Moho trick? Need help solving an animation problem? Come on in.

Moderators: Víctor Paredes, Belgarath, slowtiger

Post Reply
pyromanizak
Posts: 8
Joined: Mon Oct 29, 2007 8:04 am

moving characters with bones without warping

Post by pyromanizak »

does any1 have a good way to move characters with bones with out warping and stretching the character. for example when i move his arm it will stretch it a bit and his body a bit. iv got all the different body on different layers but same bone group and i have tried adjusting the bone strength. its for a skool assignment so i need answeres quick :( (supposed to use macromedia flash but anime studios way better :wink:)
User avatar
heyvern
Posts: 7042
Joined: Fri Sep 02, 2005 4:49 am

Post by heyvern »

Use region binding in the bones tab of the bone layer.

Flexible binding

All the bones effect everything... all the time no matter how small or far away or what its strength is. It is an example of the old saying about a butterfly flapping its wings on one side of the world and causing a hurricane on the other. ;)

Region Binding

Only the closest bone to a point will effect that point. This includes the strength value. I use this exclusively. I don't have to worry about funky unexpected movement.

-vern
Post Reply