Here is a screenshot:

The parts of the head (ears, nose, eyes, mouth and so on) will be deformed for front and side views using point motion recorded into actions. Also shape ordering will be performed with a simple switch keyframe for every shape ordering I need. Then the switch layer can have bones to deform the points in a funky way...

Later all the switch layers or the alone shape layers will be putted inside a bone layer with some springy mechanisms that will rotate the switch layers around the Y and X axis. In this way I will have a complete head that can perform a whole head turn. Layer ordering will be performed with actions for the root bone layer.
As first approaching please watch this ear rotation and its funky movements.
Done with 5 actions and bones rotation and scale. Also the switch layer order the shapes. As well as both vector layers share same actions and also the switch layer have actions with the same name, then both layers play at the same time. Switch layer bone option is "flexible binding" and all the points of the vector layers are flexible binded.
http://darthfurby.com/genete/Other/jira ... artest.mov
http://darthfurby.com/genete/Other/jirafa/jirafa2.anme
C&C are welcome.
Best
Genete
EDITED: here attached to a simple springy mechanism
http://darthfurby.com/genete/Other/jira ... artest.mov
http://darthfurby.com/genete/Other/jirafa/jirafa2b.anme