Nephilim wrote: Can you give me a brief idea of how to make your characters appear 3D.
It's all anime studio 5 with the exception of the clockwork key in the back of the toy - that was blender. Everything else is AS: Image textures were made with photoshop.
I hasten to add this is not a funny ha ha type animation, its actually a AS test i did for the studio to see if I could break it, find bugs or things which might limit how we used it (at the time, the other guys were working with 3 Moho licences - to switch to a new version mid-series was to odangerous). Sc 6 did break the render but nothing unsolvable - just had to render it in sections: 1:30 was too much for my PC.
How it's assembled:
The machines are cubes, constructed using the z-axis. The metal work uses either image textures or graduated effects; I'll try to get some tutorials up on this later.
I worked with key drawings mostly done by manat, my long suffering partner in crime - sometimes I used a single layout drawing, other times a key drawing every 4-8 frames if the action needed it (a walk cycle, etc).
The whole thing took around two months to do part time - script writing had to come first. File sizes are huge, often greater than 45megs of just vector data. Sc 6 is a killer, it's 1:30 long. I had wanted to do the entire film as a single shot but the resources on the system were just too high.
My favourite bit is the mouse walking/winding up the key - much of that was done on the fly, the little eye glances to camera, the bobble on the hat, hands going to make a third key wind but stops when the machine starts up. etc.
There are a heap of in jokes and gags alll through the film, though you need to view it in HD to see some: The front of the machine control panel has over 18 jokes - some are aimed at Micro$oft, some about work colleagues, others stupid things like led's flashing morse code messages ... the usual signs of the animator getting bored and humoring himself with dumb stuff. I won't explain why there are two mice carrying a table but it amuses me.
The timing of the machine action (the gunge dropping, for instance) isn't 100% right but I had to stop sometime.
I also need to add a soft cut to the edit.
However, I am glad its "finished" though. The test went on far too long.
Rhoel.