Zip file:
http://www.lowrestv.com/moho_stuff/comp ... ad_rig.zip

It is a work in progress. It isn't "perfect" by any means but it gives the general idea of what I'm up to from this thread:
http://www.lostmarble.com/forum/viewtopic.php?t=7706
The zip contains a folder of images for the bone labels I put in the file. If it isn't clear from the descriptions I will try to do a better description.
Turn HIDE CONTROLLED BONES on in the timeline. Otherwise you will just go insane.

The main bone to move around is the "head turn" bone. This bone will turn the head in all directions. Don't push it too far or it just looks awful. You will see the limits. Pushing the head up makes her look sort of like an old lady I plan to fix some of these issues as I go along.
At this point I have no other instructions on how to set up your own character. I am still streamlining this thing and I may be able to cut down on some of the bones.
You can basically see on frame 0 how the bones effect everything. I didn't finish naming all the bones (I kept making changes). Will update this as I go along.
One big change I plan... the eyes. There is no way to do big eyes very well using only translation. I would like to have a better scaling of the eyes as they turn towards the back of the head. Unfortunately since the other eye will stretch it looks odd.
I plan to use rotation and scaling (a cooollll trick from Genete) to do this. Rotation causes a bone to move but if I limit the rotation on certain bones the eyes can scale much better.
-vern