1) A recording of myself sketching the initial design:
http://darthfurby.ifastnet.com/wendy.html

2) The model(created in Anime Studio PRO)::
http://darthfurby.ifastnet.com/wendy.anme (right click "save as").
3) A minor test:
http://darthfurby.ifastnet.com/wendymusic.html

And some general tips about building a model for traditional animation in Anime Studio Pro:
With point interpolation you have to be anal. Make sure each point matches it's corresponding position between keys. If a vector point is the tip of the chin in the front view, then it should be the tip of the chin in the 3/4 and side view as well, else face the consequences. Also make enough vector points to get the job done but be economical in their creation: you'll be micromanaging every one of them.
That said, I LOVE point interpolation. It's the most rewarding part about Anime Studio Pro, and easily kicks cutout-style animation in the nuts.
Well, hope someone gets a kick out of this, and not in the crotch.