Hello there,
I've downloaded Moho today, for trying this out ..and it looks really nice !!
I am running it on mandrake 10 and just finished part1 of the basic tutorial
Now i cannot export to quicktime, is this correct ?? The option is simply not available.
The moho-dir is installed in a place on PATH and i have the quicktime-libs, so i hope it's just something i am missing..
Bitmap sequences and swf ...
mind you if they are on linux atm they probably enjoy doing things the hard way or coding their own little app to turn the sequence into an avi or something
That's funny because the code I write myself generates bitmap sequences; it's the only image file format I actually know well enough to be able to produce a valid file from three arrays (red, green, and blue). I wish I knew how to then convert those sequences into avis.
I wonder if I already have mencoder. I have mplayer. The webpage doesn't say anything about taking .BMP files, but for me that's not a moho-related problem (see my earlier post in this thread).
AcouSvnt wrote:The webpage doesn't say anything about taking .BMP files, but for me that's not a moho-related problem (see my earlier post in this thread).
TGA 1.0 files - particularly uncompressed 24-bit unmapped TGA files - were particularly easy to write if I recall correctly, although they could take up a fair bit of space. They were just a header followed by pixels specified as R G B R G B R G B ... (one byte for each colour). Version 2.0 TGA files added a simple footer and a few other fields.
BMP files are that simple too. I was managing to write bitmaps before even looking at any docs about header data; just a little trial and error experimenting using a hex editor. The only weird thing I discovered about them is that if the width isn't a multiple of 4, you have to add extra filler bytes after each row.
TGA files can have an alpha channel too, though, can't they? This might be a good reason for me to take a day just to add alpha support to the homemade BMP code I've already got ... just add another 2D array to the object, and a function called writeTGA(). Then I can auto-prep my scanned drawings for use in Moho and so forth.
AcouSvnt wrote:TGA files can have an alpha channel too, though, can't they?
Yes. A minor header change (to indicate 32 bit format) and pixels of R G B A R G B A ... (or something like that)
AcouSvnt wrote:This might be a good reason for me to take a day just to add alpha support to the homemade BMP code I've already got ... just add another 2D array to the object, and a function called writeTGA(). Then I can auto-prep my scanned drawings for use in Moho and so forth.