Please Help..
Moderators: Víctor Paredes, slowtiger
Please Help..
I have had Moho for a long while and I really want to learn it but I cant find any tutorials besides steve ryans..I watched them but they didnt cover that much....I just wanted to know where I can go to get video tuts or readable ones, I wanna learn this program asap!
Thnx!
Thnx!
The best way is to right to the tutorials in the help file. If you really go through them, thoroughly, you will have a decent grounding in the basics, they really are good tutorials and if you look around you'll find that same statement probably a hundred times or more through the forums. They really are pretty damn good.
The files to use in the tutorials are in their own respective folders (tut01, tut02, etc) in the "help" folder within your Moho installation folder. Really, do 'em. Once you have, you'll either know what to search for in the forum, or what you really need to ask for, and we'll help.
To make it one big window... Really, that's just maximizing the basic "work", do your animation window. The one main problem with that is if you have any of the subwindows in the way, when you try to use any of the top pulldown menus (File, Bone, Animation, blahblah) they could be hidden behind the subwindows, which is a pain. I usually make the main window as big as I can while still having the tool, style, layer, action windows where I can see 'em.
And just a tip from the way I usually work. Learn the keyboard shortcuts for the tools you find yourself using most often, when you are animatin in particular moving the mouse all over the screen to get to tools when you really want to be keeping it over the bone (or whatever) you are working with will slow you down a lot.
The files to use in the tutorials are in their own respective folders (tut01, tut02, etc) in the "help" folder within your Moho installation folder. Really, do 'em. Once you have, you'll either know what to search for in the forum, or what you really need to ask for, and we'll help.
To make it one big window... Really, that's just maximizing the basic "work", do your animation window. The one main problem with that is if you have any of the subwindows in the way, when you try to use any of the top pulldown menus (File, Bone, Animation, blahblah) they could be hidden behind the subwindows, which is a pain. I usually make the main window as big as I can while still having the tool, style, layer, action windows where I can see 'em.
And just a tip from the way I usually work. Learn the keyboard shortcuts for the tools you find yourself using most often, when you are animatin in particular moving the mouse all over the screen to get to tools when you really want to be keeping it over the bone (or whatever) you are working with will slow you down a lot.
I just went through the first tut and did it perfect 
But I just had a question, if I draw a DBZ character in flash then save it as a bitmap, can I import it into Moho and animate it, then export it and finish my video in flash?
If I cant then how can I animate a picture I have drawn in Flash, with Moho?
Thnx!

But I just had a question, if I draw a DBZ character in flash then save it as a bitmap, can I import it into Moho and animate it, then export it and finish my video in flash?
If I cant then how can I animate a picture I have drawn in Flash, with Moho?
Thnx!
You can animate it the cut-out way.
You take your BMP etc and put it into several sections are a "joint" and apply bones to it and animate it that way.
as far as I know that's the only way you can do it properly using images as characters.
Cut-out animation leaves you with something like southpark.
if that's okay with you then give 'er a go that way.
You take your BMP etc and put it into several sections are a "joint" and apply bones to it and animate it that way.
as far as I know that's the only way you can do it properly using images as characters.
Cut-out animation leaves you with something like southpark.
if that's okay with you then give 'er a go that way.
Anime Studio - Ultimate Game Graphics
Well, whatever you want to do, it's a lot of work, but this seems to be a bizarrely round-about route! Here are some alternative ideas:Xooperz wrote:But I just had a question, if I draw a DBZ character in flash then save it as a bitmap, can I import it into Moho and animate it, then export it and finish my video in flash?
If I cant then how can I animate a picture I have drawn in Flash, with Moho?
1. Flash vectors can be exported as .ai files. You'll have a lot of cleaning-up to do if you want to keep file sizes down, but this will give you more flexibility in Moho. Re-exporting to Flash is then much less of a problem; if you start distorting bitmaps with bones, you won't be able to re-import to Flash...unless you export as a picture sequence to After Effects, then export it from there as a large Flash file...which kind of defeats the object of using Flash in the first place...
2. You probably don't want to hear this, but the quickest thing to do would be to draw them again in Moho. Probably. And this way would give you the smallest file size and the most control.
Hope this helps,
J
You can't have everything. Where would you put it?
Yeah, tracing is a lot easier in Flash. The drawing tools in Moho are a disappointment -- but on the other hand, animation is a whole lot easier. So you pays your money and you makes your choice.
Here's what I do if I'm tracing something. I use a vector drawing program -- Xara Xtreme. Anything like that will do - Illustrator, Freehand, whatever. Xara is good because it's cheap, fast and uncomplicated. It also has a number of different "line profiles" -- the one I use most is thick in the middle, and tapers towards each end. Like a brontosaurus...
I import the image I want to trace, and trace it using the drawing tools. These are MUCH better than Moho's drawing tools; (let's hope these improve in the future). Before I export the drawing, I save a copy. Then I convert all lines to fills before exporting. That way I still have the original for editing, but I optimise the resulting file for Moho.
Then I spend a *long* time in Moho getting rid of all the nodes I don't want. There are scripts that can help, but I go into "wireframe" mode and go mental circling bunches of nodes and hitting "delete" till my fingers hurt. After that I can pull the nodes about and I'm ready to animate!! Phew!
J
Here's what I do if I'm tracing something. I use a vector drawing program -- Xara Xtreme. Anything like that will do - Illustrator, Freehand, whatever. Xara is good because it's cheap, fast and uncomplicated. It also has a number of different "line profiles" -- the one I use most is thick in the middle, and tapers towards each end. Like a brontosaurus...
I import the image I want to trace, and trace it using the drawing tools. These are MUCH better than Moho's drawing tools; (let's hope these improve in the future). Before I export the drawing, I save a copy. Then I convert all lines to fills before exporting. That way I still have the original for editing, but I optimise the resulting file for Moho.
Then I spend a *long* time in Moho getting rid of all the nodes I don't want. There are scripts that can help, but I go into "wireframe" mode and go mental circling bunches of nodes and hitting "delete" till my fingers hurt. After that I can pull the nodes about and I'm ready to animate!! Phew!
J
You can't have everything. Where would you put it?