Hello, I’ve got a very simple rig for a character and have created IK bones for the feet. Everything works fine but I can’t figure out the best way to parent those IK bones.
I think I used to know this but completely forgot. What’s the best way to parent them?
If I parent them to the root bone, then when the character squats, the IK won’t work because the IK bones will move down with the root bone.
Ideally, I’d like a way to move the whole character and leave the root and IKs separate.
So is the best way to simply create a general control bone, parent the root bone to it and parent the IK bones to that one as well?
Actually, that won’t work, the moment I parent the root bone to the control bone, it will no longer let me translate the root bone, just rotate so I can’t make the character squat or sit, etc.
Of course, I could use the main layer to move the whole character and leave the IK bones unparented. But I was just wondering if anyone had a better way to do it.
Cheers
How to properly parent IK bones
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