.fbx and smart bones

General Moho topics.

Moderators: Víctor Paredes, Belgarath, slowtiger

Post Reply
psychoanima
Posts: 14
Joined: Tue May 24, 2011 12:10 am

.fbx and smart bones

Post by psychoanima »

Hello everyone,

I was wondering if anyone here uses the .fbx export capabilities in Moho?

The .fbx export feature was introduced some time ago, and unfortunately, it seems that the developers haven't made any improvements to it since then. I've been exploring different solutions with my vector characters created in Moho—my primary drawing tool—to rig them and export them to game engines like Unreal Engine (UE) and GDevelop.

My main concern is that smart bones deformation cannot be baked into the .fbx file, which I find very disappointing. I'm not willing to invest in other tools like Spine or Creature, nor do I want to tackle 2D rigging in Blender.

I would really appreciate hearing the developers' opinions on this issue as well, learning whether there are any plans to enable the baking of smart bones animations into .fbx files in the near future.
Post Reply