While i love Moho it's unfortunately also one of the apps that can become tedious and somewhat slow to work in quite quickly when compared to any other animation/art tool i'm using. The main reason for this i found is the overbearing need for switching tools constantly especially with things like drawing or adding vs moving and curving out points, making shapes, etc. etc.
I think it's been said before but i would really love to see most of the tools that Moho has consolidated to like one or two general vector tools (next to all the freehand stuff).
I think speed and usability is really the thing to look out for in 15. (And yes, i know about most functionalities of these tools, i know scripts, i know the shortcuts).
Consolidate tools – reduce the need for tool switching
Moderators: Víctor Paredes, Belgarath, slowtiger
Re: Consolidate tools – reduce the need for tool switching
One of the greatest things in Moho is the ability to place Your cursor just in the vicinity of a vertex (and that might be halfway across the canvas) and start dragging in order to move it. You have precision without needing to directly hit tiny targets like vertices, and that is extremely valuable IMO because that makes me work really fast. According to Fitts' law a vertex should be slow to "hit", especially if it's further away. But in Moho the vertex size is huge in comparison, the fewer vertices the larger. With selected groups, the hit area is effectively the whole canvas. That is really smart and works in our favour.
Ever since I started editing shapes in Moho I dread the much worse experience in Illustrator and/or After Effects. I realise that building a wireframe and then visible shapes on top of it might seem longer, but IMO the unique geo possible in Moho more than makes up for that.
Having said that, I don't wanna oppose a consolidation, where possible. I just want to keep Mohos forgiving and fast editing style, because that is one of the unique things that set it apart. I'd rather keep one more tool option / mode / however we wanna call it than have anything close to how After Effects or Motion work, vector-wise.
Ever since I started editing shapes in Moho I dread the much worse experience in Illustrator and/or After Effects. I realise that building a wireframe and then visible shapes on top of it might seem longer, but IMO the unique geo possible in Moho more than makes up for that.
Having said that, I don't wanna oppose a consolidation, where possible. I just want to keep Mohos forgiving and fast editing style, because that is one of the unique things that set it apart. I'd rather keep one more tool option / mode / however we wanna call it than have anything close to how After Effects or Motion work, vector-wise.
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Re: Consolidate tools – reduce the need for tool switching
if you use a mouse a 12 button gaming mouse can have quite a few shortcuts assigned to them so the main tools can be switched really easy and layer selecting also (i asigned alt to one of the buttons so alt right clicking)