I wonder how people rigged their character with smart bone without conflicting against each other.

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Panha
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I wonder how people rigged their character with smart bone without conflicting against each other.

Post by Panha »

Look at this rig, it really is an inspiration. I wonder how people rigged their character with smart bone without conflicting against each other. I hope in the future Moho will be able to solve the conflicting action in the software itself. However, there are many people who are really good at rigging, and their characters seems to have not problem with the conflicting smart bone at all. I hope one day, they can share the technique. ❤️
https://web.facebook.com/watch/?v=866459502051660
Sreng Pagna, animator and author
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Greenlaw
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Re: I wonder how people rigged their character with smart bone without conflicting against each other.

Post by Greenlaw »

To avoid conflicts, I typically have my smart bones animating X, Y coordinates at different levels. This can be done by keyframing the Smart Bone animations at different items (i.e., points, bones, layers, groups.) This is probably the cleanest way to do it, and covers most situations I've encountered. It helps to think ahead for this while constructing the rig, but you can only get there through practice and trial and error first.

Another way is to use the Mixed Smart Bones technique, which inserts a hidden Smart Bone to correct for the unwanted offset. Go to Mult Rush's YouTube channel to see a detailed explanation. There are two videos, so be sure to watch and practice the first video. The second video is about a script by A.Evseeva that automates the Mixed Smart Bone setup, but you'll want to understand the technique before using this script.
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Panha
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Re: I wonder how people rigged their character with smart bone without conflicting against each other.

Post by Panha »

Greenlaw wrote: Wed Aug 21, 2024 5:21 pm To avoid conflicts, I typically have my smart bones animating X, Y coordinates at different levels. This can be done by keyframing the Smart Bone animations at different items (i.e., points, bones, layers, groups.) This is probably the cleanest way to do it, and covers most situations I've encountered. It helps to think ahead for this while constructing the rig, but you can only get there through practice and trial and error first.

Another way is to use the Mixed Smart Bones technique, which inserts a hidden Smart Bone to correct for the unwanted offset. Go to Mult Rush's YouTube channel to see a detailed explanation. There are two videos, so be sure to watch and practice the first video. The second video is about a script by A.Evseeva that automates the Mixed Smart Bone setup, but you'll want to understand the technique before using this script.
Thank you very much, I use to watch the videos from Mult Rush's YouTube channel too. Maybe my level is a bit low, so in cases, I can't understand well. I will try to watch them carefully again. I wish there will be more tutorials about solving smart bone conflict, so that we can have variety of tutorials and techniques about this problem. Honestly, even using Moho for years, I still feel that there a lot of things to learn from this software, new things and old things that I have tried to learn but still have not found a good explanation. Wish that people will do more different tutorials about Moho, and share their techniques. ❤️
Sreng Pagna, animator and author
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Panha
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Re: I wonder how people rigged their character with smart bone without conflicting against each other.

Post by Panha »

I couldn't find the topic for mixed smart bone script. I tried the mixed smart bone script again, and this error message appear. What happens? Is that the script is out of dated?
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