Q1: how do I see bones through the onion skin?
Q2: is it possible to enable bone snap in animation ( not only frame0?)
Onion skin and bone snap
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- lucasfranca
- Posts: 180
- Joined: Sat Oct 07, 2017 11:47 pm
Re: Onion skin and bone snap
Q1: use ossos virtuais. https://mohoscripts.com/script/ss_virtual_bones
Q2: I don't know how to answer if there is a possibility.
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Re: Onion skin and bone snap
thanks Lucas. I will try that
- hayasidist
- Posts: 3840
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Re: Onion skin and bone snap
yes:
translation - snap to grid. View / Enable Grid (turns grid snapping on by default; can be turned off with View / Disable Grid Snapping)
rotation: shift-(mouse drag) - snaps to n*45 degrees
no:
scale (at least I can't see a mechanism!)
did you have something else in mind?
Re: Onion skin and bone snap
I think he means bones snapping to other bones.
@Hamedss, Bones snapping only works at frame 0. If you need bones to go back to their frame 0 position while on later frames, you can use the Reset Bone command, which resets selected bones. You'll want to assign a shortcut to it since it doesn't have one by default. (I have Reset Bones/Points assigned to a button in my MQC panel, and I use this button all the time during animating.)
Another option is to set your bone positions as regular actions so you can re-use these keyframed positions. (Personally, I just eyeball it and move on.)
@Hamedss, Bones snapping only works at frame 0. If you need bones to go back to their frame 0 position while on later frames, you can use the Reset Bone command, which resets selected bones. You'll want to assign a shortcut to it since it doesn't have one by default. (I have Reset Bones/Points assigned to a button in my MQC panel, and I use this button all the time during animating.)
Another option is to set your bone positions as regular actions so you can re-use these keyframed positions. (Personally, I just eyeball it and move on.)
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Re: Onion skin and bone snap
Yes the grid snapping is working perfectly. Thanks but not working for scale.hayasidist wrote: ↑Mon May 13, 2024 5:01 pmyes:
translation - snap to grid. View / Enable Grid (turns grid snapping on by default; can be turned off with View / Disable Grid Snapping)
rotation: shift-(mouse drag) - snaps to n*45 degrees
no:
scale (at least I can't see a mechanism!)
did you have something else in mind?
Re: Onion skin and bone snap
Oh very nice idea. I will try that. Thank you. But I think moho needs snapping system to points and bones. It can constraints to x y axis.Greenlaw wrote: ↑Mon May 13, 2024 5:17 pm I think he means bones snapping to other bones.
@Hamedss, Bones snapping only works at frame 0. If you need bones to go back to their frame 0 position while on later frames, you can use the Reset Bone command, which resets selected bones. You'll want to assign a shortcut to it since it doesn't have one by default. (I have Reset Bones/Points assigned to a button in my MQC panel, and I use this button all the time during animating.)
Another option is to set your bone positions as regular actions so you can re-use these keyframed positions. (Personally, I just eyeball it and move on.)