Looking for some help with curvers vs bones if you'd be so kind. Is there a way to link bones to a curver so I can use the compressible curver as the 'spine' of the character? Or does it have to be bones only?
I would also like to bind the lower jaw to the rest of the character's body layer - I have it separate because when the mouth is closed I want the teeth to be hidden by the upper lip. Is this doable?
I've provided a short video of the rig in question so you can see how it currently "works"

Many thanks!