Hello! How are you all? I have a question that's been driving me crazy, and I can't seem to solve it. I'm even thinking about giving up and pursuing something else. I have a rig for a character, and I need to define the legs and the waist. The problem is, in that area, I have two bones that individually control their respective points, but when combined, they should create a different point trajectory. This results in the leg moving correctly when manipulated individually, the waist moving correctly when manipulated individually, but when combined, it doesn't work correctly...
I've studied Mixed Bones, but they don't seem to work with bones within the rig... I assume it's because the bones themselves are already constantly moving points.
Does anyone know if there's a method for something like "Conditional Bones"? Meaning, if this bone is at X and this other one is at Y, then these points should move. I know something similar happens with the Mixed Bones technique.
Thank you so much for your time!
Bone 1
Bone 2
Combined:
