On a bone? Cause wen m create 360 characters n the character is on em side, d action become messed up.
It work well on front view but wen i rotate it starts to fold up bad.
Hi is there a script i can install to create more than 2 actions
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Re: Hi is there a script i can install to create more than 2 actions
Smart Bones can only rotate in two directions, thus the limit. However...
I suppose you probably want to link an Action the the length or position of a bone. While Moho doesn't currently support this in its standard Smart Bones workflow, there are many tricks available to work around the 2 Actions limit.
For example, you can use target bones to track the length of another bone. If the target bone is parented so that its position and angle is relative to the bone tip it's tracking, you can add another action or two there. This also works for position. This is the idea that drives the many 'joystick' controls you see out there.
If you don't want to see all the extra bones that you probably don't wish to animate directly, use the Shy Bone option. This is a toggle that allows you to quickly show and hide bones that use it. (Tip: my MQC panel has a button that shows and hides all Shy Bones.)
You can also daisy chain Smart Bone Actions so that 1 bone may drive multiple Smart Bones. If you're clever with the hierarchy, you can control many actions with a few controls, and you can even have controls that operate different sets of Smart Bones depending on how you turn them.
All of the above techniques are done using only native features in Moho and you can do a awful lot with it. Most of the rigs I've build and animated in the TV programs where I work use only native Moho features, and animating the rigs is a breeze.
If you want more though, you might extend these capabilities by adding a script in the process. There are many useful scripts here you can try...
https://mohoscripts.com/
Look under the categories Bones, Smart Bones, and Actions. Lots of good stuff there.
Hope this helps.
I suppose you probably want to link an Action the the length or position of a bone. While Moho doesn't currently support this in its standard Smart Bones workflow, there are many tricks available to work around the 2 Actions limit.
For example, you can use target bones to track the length of another bone. If the target bone is parented so that its position and angle is relative to the bone tip it's tracking, you can add another action or two there. This also works for position. This is the idea that drives the many 'joystick' controls you see out there.
If you don't want to see all the extra bones that you probably don't wish to animate directly, use the Shy Bone option. This is a toggle that allows you to quickly show and hide bones that use it. (Tip: my MQC panel has a button that shows and hides all Shy Bones.)
You can also daisy chain Smart Bone Actions so that 1 bone may drive multiple Smart Bones. If you're clever with the hierarchy, you can control many actions with a few controls, and you can even have controls that operate different sets of Smart Bones depending on how you turn them.
All of the above techniques are done using only native features in Moho and you can do a awful lot with it. Most of the rigs I've build and animated in the TV programs where I work use only native Moho features, and animating the rigs is a breeze.
If you want more though, you might extend these capabilities by adding a script in the process. There are many useful scripts here you can try...
https://mohoscripts.com/
Look under the categories Bones, Smart Bones, and Actions. Lots of good stuff there.
Hope this helps.
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Re: Hi is there a script i can install to create more than 2 actions
Hi thanks for d response, the problem is when i rig a character for 360 facing front its all good, but when i turn d character it start acting weird cause now am moving bones n layer if only the actions are more than two i can simply use d action to fix it when the character turnsGreenlaw wrote: ↑Thu Jun 01, 2023 5:09 pm Smart Bones can only rotate in two directions, thus the limit. However...
I suppose you probably want to link an Action the the length or position of a bone. While Moho doesn't currently support this in its standard Smart Bones workflow, there are many tricks available to work around the 2 Actions limit.
For example, you can use target bones to track the length of another bone. If the target bone is parented so that its position and angle is relative to the bone tip it's tracking, you can add another action or two there. This also works for position. This is the idea that drives the many 'joystick' controls you see out there.
If you don't want to see all the extra bones that you probably don't wish to animate directly, use the Shy Bone option. This is a toggle that allows you to quickly show and hide bones that use it. (Tip: my MQC panel has a button that shows and hides all Shy Bones.)
You can also daisy chain Smart Bone Actions so that 1 bone may drive multiple Smart Bones. If you're clever with the hierarchy, you can control many actions with a few controls, and you can even have controls that operate different sets of Smart Bones depending on how you turn them.
All of the above techniques are done using only native features in Moho and you can do a awful lot with it. Most of the rigs I've build and animated in the TV programs where I work use only native Moho features, and animating the rigs is a breeze.
If you want more though, you might extend these capabilities by adding a script in the process. There are many useful scripts here you can try...
https://mohoscripts.com/
Look under the categories Bones, Smart Bones, and Actions. Lots of good stuff there.
Hope this helps.
- synthsin75
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Re: Hi is there a script i can install to create more than 2 actions
If there were more than two actions per bone, you'd end up with a lot of glitching, because you would be duplicating bone angles and Moho wouldn't know which to do.
IOW, it can't be done.
IOW, it can't be done.
- Wes
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Scripting reference: https://mohoscripting.com/
Donations: https://www.paypal.com/paypalme/synthsin75 (Thx, everyone.)
https://www.youtube.com/user/synthsin75
Scripting reference: https://mohoscripting.com/
Re: Hi is there a script i can install to create more than 2 actions
I'm not sure I understand the problem. Can you post an example?worldbanger10 wrote: ↑Thu Jun 01, 2023 11:03 pm Hi thanks for d response, the problem is when i rig a character for 360 facing front its all good, but when i turn d character it start acting weird cause now am moving bones n layer if only the actions are more than two i can simply use d action to fix it when the character turns
In my experience, two actions per Smart Bone is plenty for turning and animating characters, even for a very complex rig. When I need more, the techniques described have worked out for me but it's pretty rare that I need to use them. You might want to re-evaluate your setup and see if there is a better way to do what you want.
If the issue is that you have Smart Bones that conflict with each other, you might consider using Mult Rush's Mixed Smart Bones technique...
Mixed Smart Bones in Moho
This technique uses a hidden Smart Bone with Smart Bone Actions for correcting the results of two conflicting Smart Bone Actions. It's a great technique for when you see weirdness between two different Smart Bones fighting over how to animate something.
BTW, A.Evseeva has a script that automates part of the technique here...
AE Mix Smartbones
But before using it, I would go through the Mixed Smart Bones process manually a few times so you know what the script is doing and understand how to correct a result that isn't what you expected. Learning how to do this manually also allows you to use the technique in ways the script can't handle.
Hope this helps.
NEW! Visit our Little Green Dog Channel on YouTube!
D.R. Greenlaw
Artist/Partner - Little Green Dog
Little Green Dog Channel | Greenlaw's Demo Reel Channel
D.R. Greenlaw
Artist/Partner - Little Green Dog
Little Green Dog Channel | Greenlaw's Demo Reel Channel