Anyone know of a way to set the Cycle defaults? Specifically the Absolute value. For some reason mine is always set to a default value of 2 and it is getting to a point where it is a little annoying constantly setting it back to 1.
Many thanks
D.K
Cycle defaults
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Cycle defaults
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- synthsin75
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Re: Cycle defaults
Not without writing a script just to add a cycle keyframe.
In 13.5 they changed it, assuming you'd be doing a cycle from a frame one keyframe and not wanting to repeat it twice in the cycle.
In 13.5 they changed it, assuming you'd be doing a cycle from a frame one keyframe and not wanting to repeat it twice in the cycle.
- Wes
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Re: Cycle defaults
Typically the last frame in a cycle is an exact copy of the first frame so you want the cycle to return to the second frame. If it returns to the first frame, that frame will double-up at the end and create a 'hitch' in the animation.
I guess this behavior should be optional but I believe the current behavior is the more common way to set cycles. (At least this is how I've always done it, and I found the old way of having to move the pointer from 1 to 2 annoying.)
Last edited by Greenlaw on Thu Feb 23, 2023 11:46 pm, edited 4 times in total.
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Re: Cycle defaults
Yes I see now what you mean. I'm stuck in my old ways.
Cheers
D.K
Cheers
D.K
http://www.creativetvandmedia.com
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Re: Cycle defaults
There is an alternate Cycle Keys tool - discussed here: https://www.lostmarble.com/forum/viewtopic.php?t=35384
You can use the tools Cycle To technique to achieve a cycle back to frame 1, by selecting the frame 0 keyframe, moving the timeline cursor to the desired frame position of the cycle keyframe, and then run the tool. (A new keyframe will be created at the current frame position with the same value of the selected keyframe on frame 0 - unless a keyframe already exists at the current frame position)
You can use the tools Cycle To technique to achieve a cycle back to frame 1, by selecting the frame 0 keyframe, moving the timeline cursor to the desired frame position of the cycle keyframe, and then run the tool. (A new keyframe will be created at the current frame position with the same value of the selected keyframe on frame 0 - unless a keyframe already exists at the current frame position)
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Sam
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Sam
Re: Cycle defaults
Somehow I missed that one...that's pretty cool SimplSam! 

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Re: Cycle defaults
Hi SimpleSam.
Great script!!!..... but for some reason when I generate a loop, it doesn't loop? Not sure what is causing it.
D.K
EDIT: Ahhh....restarted Moho and it's now working fine! Thanks for the script SimpleSam!!!
Cheers
D.K
Great script!!!..... but for some reason when I generate a loop, it doesn't loop? Not sure what is causing it.
D.K
EDIT: Ahhh....restarted Moho and it's now working fine! Thanks for the script SimpleSam!!!
Cheers
D.K
http://www.creativetvandmedia.com
My store on Renderosity:
https://www.renderosity.com/mod/bcs/?uid=921315
My store on Renderosity:
https://www.renderosity.com/mod/bcs/?uid=921315