Using Moho 12.5x
I've added a patch layer to a joint, and it renders properly but doesn't move with the joint during bone manipulation.
Originally it was in a sub-group, but even if I put all the layers directly beneath the bone layer the issue persists.
What am I missing?
Patch layer not moving with joint
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Re: Patch layer not moving with joint
Everything should be inside your bone layer. The patch layer should be just above the layer your blending. You also have to choose the target Layer (your joint layer). If it still doesn't look right do a test animation to see if it stays with your joint.
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Re: Patch layer not moving with joint
By default, I think the Patch layer tries to use the binding method used by its target layer, but I prefer to manually bind the Patch layer to the bone I want it to use. If you're not already doing that, try using the Bind Layer tool to bind the Patch layer to the bone you want it to follow.
The reason I do this is mainly because the bone I usually want is not the target layer's bone but the parent bone. Also, I think explicitly binding the patch layer is more reliable.
The reason I do this is mainly because the bone I usually want is not the target layer's bone but the parent bone. Also, I think explicitly binding the patch layer is more reliable.
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Re: Patch layer not moving with joint
Thanks. This was pretty much what I needed to do as well, and I had tried it, but I probably did things out of sequence.Greenlaw wrote: ↑Mon Oct 17, 2022 9:02 pm By default, I think the Patch layer tries to use the binding method used by its target layer, but I prefer to manually bind the Patch layer to the bone I want it to use. If you're not already doing that, try using the Bind Layer tool to bind the Patch layer to the bone you want it to follow.
The reason I do this is mainly because the bone I usually want is not the target layer's bone but the parent bone. Also, I think explicitly binding the patch layer is more reliable.
I went back and reworked it and was able to manually bind the patch to the parent bone properly and it seems to be working (even when encapsulated into a masking group as well.)
Thanks for the pointers.