Hi there,
just switched from AS11 to MOHO 13.5 and for whatever reason when I start moving a bone, it starts from frame 0 and not from 1. Usually on frame 1 is where everything starts, but somehow in MOHO 13.5 there is already the first move happening. In the project settings, frame 1 is set as the starting frame. Any ideas?
Kind Regards
Skygazer
Bone starts moving from frame 0
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- synthsin75
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Re: Bone starts moving from frame 0
The motion has always started from frame zero. Are you talking about the render?
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Re: Bone starts moving from frame 0
If you expect the animation to hold from frame one, you need to make keyframes at frame 1. Frame 0 may be the setup frame but it's still has keyframes and is part of the timeline.
If I create my 'starting' pose for a character or item at a later frame, I'll typically use Freeze Pose or Freeze Selected at that frame (whichever is appropriate,) and then simply copy those keys to frame 1. To make this easier, copy the red keys (i.e., all current frame keys) at the top of the channels. The animation will now be held from frame 1.
FYI, this assumes you're animating with Smooth keys or Linear keys. I suggest setting the Default Interpolation to Copy Previous Key and using Smooth keys for most of your animations.
If I create my 'starting' pose for a character or item at a later frame, I'll typically use Freeze Pose or Freeze Selected at that frame (whichever is appropriate,) and then simply copy those keys to frame 1. To make this easier, copy the red keys (i.e., all current frame keys) at the top of the channels. The animation will now be held from frame 1.
FYI, this assumes you're animating with Smooth keys or Linear keys. I suggest setting the Default Interpolation to Copy Previous Key and using Smooth keys for most of your animations.
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