Creating tiled or distant background.

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Visions of Domino
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Creating tiled or distant background.

Post by Visions of Domino »

I'm having difficulty setting up a background.

My scene is a flat plain along which the camera travels great distances. So, the background has to be very far away in it's Z position. But that also makes it very small. Instead of importing a HUGE background image, is there any way to create a gradient constant background or to tile it?
How about creating a sort of dome cover on which the background is mapped? Like in video games. It would be a rather big file if I were to create it in a 3d program (or will it? any tips).

Also, my camera reaches a certain point, and then does a 90 degrees turn. I can't stitch an image to enclose the scene so that the background looks believable when turning. If you get my drift.


Are there any ideas, tips in creating backgrounds for rather large worlds in MOHO?


Thanks,
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gavi dvan
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Post by gavi dvan »

Try making a simple vector rectangle as big as you want your background to be, then choose the fill "style" as Image Texture or something like that. You can then choose the image you want and have it tiled.
Hope this helps at all. Don't know if it will be useful in your 90 degree turn though..
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7feet
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Post by 7feet »

I've made a "sky box" (really big - as far as Moho is concerned - cube of vector layers placed in 3D space) that I could then draw on with the standard vector tools. If the cube is big enough (far enough from the camera) it looks okay.

Or, as you said, you could import a 3D sphere with an image map. Depending on your output resolution, it doesn't have to kill the performance. Moho seems to do a pretty nice job on smoothly mapping decent res images to pretty low poly objects. But you'll just have to try it, it's certainly not my area of expertise.
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