is it possible to use sprites in moho

Wondering how to accomplish a certain animation task? Ask here.

Moderators: Víctor Paredes, Belgarath, slowtiger

Post Reply
animasterix123
Posts: 16
Joined: Sun Feb 12, 2006 3:20 pm

is it possible to use sprites in moho

Post by animasterix123 »

well is it im unsure and even if i did would i be able to make the background it came from transprant? :oops:
myles
Posts: 821
Joined: Sat Aug 21, 2004 3:32 am
Location: Australia, Victoria, Morwell
Contact:

Re: is it possible to use sprites in moho

Post by myles »

animasterix123 wrote:well is it im unsure and even if i did would i be able to make the background it came from transprant? :oops:
Yes - in Moho they are known as "image layers". You can't use specific game engine sprite formats, but you can use standard image formats.

For transparent backgrounds you have 2 choices:

1. Make the background transparent in your image editing software before importing it into Moho - use PNG or TGA format to preserve transparency (alpha channel, masking) information in the image. Probably the better choice for static transparency.

2. Create a vector mask for the image within Moho - see the tutorial on masking. Possibly more useful for animated transparency.

Moho can import Quicktime formats with alpha channel (transparency) for looping animated sprites with an existing transparent background.

To use multiple-image sprites, separate each image into a separate file, and re-combine them all in Moho within a Switch layer, which will let you control switch timing between images.

For sprite particles, make each image layer a child of the particle layer.

Regards, Myles.
"Quote me as saying I was mis-quoted."
-- Groucho Marx
animasterix123
Posts: 16
Joined: Sun Feb 12, 2006 3:20 pm

Post by animasterix123 »

kk ty i just needed to know before i do some animations :wink:
Post Reply